The Lair of Shiva the Destroyer 16

Level 16

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', EmptyRoom #2, 30' x 50', 5 x Duergar Kavalrachni and 5 x Female Steeder, Falling Cage TrapRoom #3, 30' x 30', EmptyRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', 3 x RoperRoom #6, 50' x 50', Beholder and 1 x CloakerRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', 6 x Spawn of KyussRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', 15 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #11, 50' x 30', Fomorian and 2 x TrollRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', Ghast and 15 x GhoulRoom #14, 50' x 50', 4 x Troll, Hidden TreasureRoom #15, 50' x 50', 8 x Young Kruthik and 17 x Adult KruthikRoom #16, 30' x 30', Spirit Troll and 2 x TrollRoom #17, 50' x 50', Quaggoth Thonot and 13 x QuaggothRoom #18, 30' x 30', 15 x MimicRoom #19, 30' x 30', 12 x CholdrithRoom #20, 50' x 50', 6 x Young Kruthik and 8 x Adult Kruthik, Hidden TreasureRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', 4 x Duergar Xarrorn and 7 x DuergarRoom #23, 30' x 50', Bugbear Chief and 15 x BugbearRoom #24, 50' x 50', Orc Eye of Gruumsh and 15 x OrcRoom #25, 30' x 50', 7 x Derro Savant and 13 x DerroRoom #26, 30' x 30', Elder Brain and 1 x Mind FlayerRoom #27, 30' x 50', 6 x Young Kruthik and 8 x Adult KruthikRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', AlkilithRoom #31, 50' x 50', 10 x Hobgoblin and 10 x Cave FisherRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', Drow Shadowblade and 2 x Drow, Hidden TreasureRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', 11 x Orc and 1 x TrollRoom #36, 30' x 30', Mind Flayer Arcanist and 11 x GrimlockRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', Rot Troll and 2 x TrollRoom #39, 30' x 50', 14 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', Guillotine Blade, Hidden TreasureRoom #43, 50' x 30', 10 x Hobgoblin and 10 x Cave FisherRoom #44, 30' x 50', Venom Troll and 1 x TrollRoom #45, 30' x 50', EmptyRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', EmptyRoom #48, 30' x 50', Mind Flayer and 13 x Kuo-toaRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', Nagpa and 6 x CultistRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', Hidden TreasureRoom #53, 50' x 50', 7 x Drow and 13 x QuaggothRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', Duergar Mind Master and 15 x DuergarRoom #59, 30' x 50', Alkilith and 3 x DybbukRoom #60, 50' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #61, 30' x 30', Hidden TreasureRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', Bolter Turret, Hidden TreasureRoom #65, 30' x 30', EmptyRoom #66, 30' x 50', EmptyRoom #67, 30' x 50', Stone Giant Dreamwalker and 2 x Stone Giant, Spiked Chain Flail, Hidden TreasureRoom #68, 50' x 30', Troll and 5 x OgreRoom #69, 50' x 50', Magic Missle TurretRoom #70, 30' x 30', 5 x Hobgoblin and 5 x Cave FisherRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', 3 x Young Kruthik and 7 x Adult KruthikRoom #73, 50' x 50', Wraith and 8 x GhoulRoom #74, 50' x 30', EmptyRoom #75, 50' x 50', Kruthik Hive Lord and 9 x Adult KruthikRoom #76, 30' x 50', Poisoned Guillotine Blade, Hidden TreasureRoom #77, 50' x 30', 15 x Orc and 1 x EttinRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', 3 x FomorianRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', Hidden TreasureRoom #86, 30' x 50', Grick Alpha and 11 x GrickRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', Hidden TreasureRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', Ogre Battering Ram and 6 x OgreRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', EmptyRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', Young Red Shadow Dragon and 9 x DarkmantleRoom #98, 50' x 50', 13 x BugbearRoom #99, 30' x 30', DaoRoom #100, 50' x 30', Duergar Mind Master and 12 x Duergar SoulbladeRoom #101, 30' x 30', 5 x Duergar Soulblade and 11 x DuergarRoom #102, 30' x 50', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #103, 30' x 50', Dire Troll and 1 x TrollRoom #104, 50' x 30', EmptyRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', EmptyRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', Alhoon and 14 x GrimlockRoom #110, 30' x 50', Drow Shadowblade and 5 x DrowRoom #111, 30' x 30', Drow Shadowblade and 11 x DrowRoom #112, 30' x 30', Quaggoth Thonot and 8 x QuaggothRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', Froghemoth and 10 x Bullywug, Poison Gas Trap, Hidden TreasureRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', Grick Alpha and 6 x Grick, Concealed Pit with Poisoned Spikes, Hidden TreasureRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', 4 x Chitine and 9 x Cave Fisher, Earthquake TrapRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', Bugbear Chief and 13 x BugbearRoom #122, 30' x 50', Fomorian and 4 x TrollRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', Balhannoth and 1 x Gibbering MoutherRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', 7 x Adult KruthikRoom #127, 50' x 50', Grick Alpha and 12 x GrickRoom #128, 30' x 50', Alhoon and 9 x Shadow MastiffRoom #129, 30' x 30', Freeze Ray Trap, Hidden TreasureRoom #130, 30' x 50', Hobgoblin Captain and 15 x HobgoblinRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', Drow Arachnomancer and 14 x DrowRoom #133, 50' x 50', Yuan-ti Anathema and 1 x Yuan-ti MalisonRoom #134, 50' x 50', Ulitharid and 3 x Mind FlayerRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Kuo-toa Archpriest and 13 x Kuo-toa WhipRoom #137, 30' x 50', Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood, Scythe Blade, Hidden TreasureRoom #138, 50' x 30', Mind Flayer and 15 x TroglodyteRoom #139, 30' x 30', Orc Blade of Ilneval and 11 x Orc, Rune of Confusion, Hidden TreasureRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', Wraith and 2 x WightRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', Fomorian and 14 x BoggleRoom #145, 30' x 50', Venom Troll and 1 x Troll, Rune of Fear, Hidden TreasureRoom #146, 30' x 50', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', Drider and 6 x Giant SpiderRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', Bolter TurretRoom #152, 50' x 50', Devourer and 6 x GhastRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', Fire Giant DreadnoughtRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', Neogi Master and 7 x Umber HulkRoom #157, 30' x 30', 2 x Fire Giant, Hidden TreasureRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', Orc Hand of Yurtrus and 15 x OrcRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', Yuan-ti Nightmare Speaker and 10 x Yuan-ti PurebloodRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', Alhoon and 3 x Shadow MastiffRoom #165, 30' x 50', 7 x Young Kruthik and 15 x Adult KruthikRoom #166, 30' x 50', Ogre Chain Brute and 6 x OgreRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', Duergar Mind Master and 10 x Duergar Stone GuardRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', Drow Favored Consort and 9 x DrowRoom #175, 30' x 50', Spectator and 6 x Gibbering MoutherRoom #176, 30' x 50', Yuan-ti Mind Whisperer and 13 x Yuan-ti PurebloodRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', Orc Eye of Gruumsh and 15 x OrcRoom #179, 50' x 30', 15 x DuergarRoom #180, 50' x 30', Mind Flayer and 5 x OgreRoom #181, 50' x 50', 5 x Hobgoblin and 5 x Cave FisherRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', 7 x Orog and 1 x Ettin, Hidden TreasureRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', Stone Giant Dreamwalker and 3 x Stone GiantRoom #186, 50' x 30', 2 x Drow Mage and 4 x Drow Elite Warrior, Freeze Ray Trap, Hidden TreasureRoom #187, 50' x 50', Mind Flayer Arcanist and 9 x Intellect DevourerRoom #188, 50' x 30', Hobgoblin Warlord and 7 x HobgoblinRoom #189, 50' x 30', 3 x Drow Mage and 6 x Chitine, Animated Net Trap, Hidden TreasureRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', Spawn of Kyuss and 12 x ZombieRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', 3 x FomorianRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', Hobgoblin Devastator and 14 x HobgoblinRoom #198, 30' x 30', Poisoned Arrow Turret, Hidden TreasureRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', 12 x Duergar Stone Guard and 1 x Adult OblexRoom #201, 30' x 30', Alhoon and 11 x GrimlockRoom #202, 50' x 50', Alkilith and 4 x DybbukRoom #203, 50' x 50', Poison Gas Trap, Hidden TreasureRoom #204, 50' x 30', EmptyRoom #205, 50' x 50', Stone Giant Dreamwalker and 3 x Stone GiantRoom #206, 50' x 50', Yuan-ti Mind Whisperer and 15 x Yuan-ti PurebloodRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', Duergar Warlord and 9 x DuergarRoom #209, 30' x 50', EmptyRoom #210, 50' x 30', Drow Inquisitor and 3 x DrowRoom #211, 50' x 50', 3 x Drow Mage and 6 x QuaggothRoom #212, 50' x 50', 11 x Hobgoblin and 11 x Cave FisherRoom #213, 50' x 30', Spirit Naga and 14 x TroglodyteRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Dire Troll and 1 x Troll, Hidden TreasureRoom #218, 30' x 50', 12 x Bugbear, Falling Cage Trap, Hidden TreasureRoom #219, 50' x 50', Venom Troll and 1 x TrollRoom #220, 30' x 50', Fire Giant Dreadnought and 1 x Fire GiantRoom #221, 30' x 30', Venom Troll and 2 x Troll, Hidden TreasureRoom #222, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', 7 x TrollRoom #225, 50' x 50', 11 x Meazel and 1 x Adult OblexRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', EmptyRoom #230, 30' x 50', 5 x Drow Mage and 9 x ChitineRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', Duergar Mind Master and 13 x Duergar Stone GuardRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', Duergar Mind Master and 13 x Duergar SoulbladeRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', Orc Blade of Ilneval and 15 x OrcRoom #239, 30' x 30', Kuo-toa Archpriest and 7 x Kuo-toa WhipRoom #240, 30' x 30', EmptyRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', EmptyRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', 2 x Drow Mage and 2 x Giant Spider, Hidden TreasureRoom #246, 30' x 30', Wraith and 8 x SpecterRoom #247, 30' x 50', EmptyRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', Mind Flayer Arcanist and 6 x Intellect DevourerRoom #250, 30' x 30', Yuan-ti Pit Master and 15 x Yuan-ti PurebloodRoom #251, 50' x 50', EmptyRoom #252, 50' x 50', Mind Flayer and 12 x OgreRoom #253, 30' x 50', Barghest and 14 x Goblin, Hidden TreasureRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', EmptyRoom #260, 30' x 50', 12 x Adult KruthikRoom #261, 30' x 30', Darkling Elder and 15 x DarklingRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', 6 x Drow and 12 x QuaggothRoom #265, 30' x 50', EmptyRoom #266, 30' x 50', 6 x Young Kruthik and 8 x Adult KruthikRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', Teleporter CrystalRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', Devourer and 14 x ZombieRoom #272, 30' x 50', EmptyRoom #273, 30' x 50', Symbol of Panic, Hidden TreasureRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', 11 x Hobgoblin and 11 x Cave FisherRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', Dire Troll and 3 x TrollRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', EmptyRoom #282, 30' x 30', EmptyRoom #283, 50' x 30', Kuo-toa Archpriest and 10 x Kuo-toa WhipRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', Hobgoblin Warlord and 9 x Hobgoblin, Concealed Pit with Poisoned Spikes, Hidden TreasureRoom #286, 30' x 50', Drow Priestess of Lolth and 8 x DrowRoom #287, 50' x 50', 9 x Duergar Hammerer and 13 x DuergarRoom #288, 30' x 30', Symbol of Petrification, Hidden TreasureRoom #289, 50' x 30', 4 x Duergar Hammerer and 7 x DuergarRoom #290, 30' x 30', Falling Cage TrapRoom #291, 50' x 30', Hidden TreasureRoom #292, 30' x 50', 6 x Duergar Xarrorn and 11 x Duergar Stone GuardRoom #293, 50' x 30', Darkling Elder and 15 x DarklingRoom #294, 30' x 30', EmptyRoom #295, 50' x 30', 15 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #296, 30' x 30', EmptyRoom #297, 30' x 30', EmptyRoom #298, 30' x 30', Yuan-ti Anathema and 6 x Yuan-ti Malison, Heavy Chain FlailRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', Ghast and 11 x GhoulRoom #301, 50' x 30', Spirit Troll and 3 x TrollRoom #302, 30' x 30', 9 x Orc Red Fang of ShargaasRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', 3 x Gloom WeaverRoom #305, 30' x 50', Drow Shadowblade and 1 x Drow Elite WarriorRoom #306, 30' x 50', Devourer and 12 x ZombieRoom #307, 30' x 50', EmptyRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', Drow Inquisitor and 5 x DrowRoom #310, 30' x 30', Duergar Warlord and 13 x DuergarRoom #311, 30' x 50', Teleporter CrystalRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', EmptyRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', Acid Turret, Hidden TreasureRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', Spectator and 6 x NothicRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', Hidden TreasureRoom #324, 30' x 50', Drow Favored Consort and 3 x DrowRoom #325, 30' x 50', Darkling Elder and 15 x DarklingRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', Wraith and 9 x WightRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', Duergar Mind Master and 12 x Duergar, Acid Turret, Hidden TreasureRoom #332, 30' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #333, 50' x 30', EmptyRoom #334, 50' x 50', Bugbear Chief and 13 x BugbearRoom #335, 30' x 30', Beholder and 1 x Drow Elite WarriorRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', Spawn of Kyuss and 14 x ZombieRoom #339, 30' x 30', EmptyRoom #340, 50' x 30', Yuan-ti Anathema and 3 x Yuan-ti PurebloodRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', Orc Eye of Gruumsh and 15 x OrcRoom #343, 30' x 50', Venom Troll and 5 x TrollRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', 2 x Fire Giant, Hidden TreasureRoom #346, 50' x 50', Grick Alpha and 5 x GrickRoom #347, 30' x 50', Venom Troll and 5 x TrollRoom #348, 50' x 30', Hidden TreasureRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', Hidden TreasureRoom #353, 50' x 50', 5 x Stone GiantRoom #354, 50' x 30', Aboleth and 3 x Kuo-toa ArchpriestRoom #355, 30' x 30', 15 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', Hidden TreasureRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', Yuan-ti Pit Master and 13 x Yuan-ti Pureblood, Poison Gas Trap, Hidden TreasureRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', EmptyRoom #362, 50' x 30', Hobgoblin Devastator and 13 x HobgoblinRoom #363, 50' x 30', Wraith and 9 x SpecterRoom #364, 30' x 50', Hobgoblin Devastator and 14 x HobgoblinRoom #365, 30' x 30', Drow Arachnomancer and 5 x DrowRoom #366, 50' x 30', EmptyRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', EmptyRoom #369, 30' x 30', EmptyRoom #370, 50' x 50', Drow Inquisitor and 1 x Drow, Hidden TreasureRoom #371, 50' x 50', Poisoned Guillotine Blade, Hidden TreasureRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', EmptyRoom #375, 30' x 30', Drow Shadowblade and 1 x DrowRoom #376, 50' x 50', Hobgoblin Devastator and 14 x HobgoblinRoom #377, 30' x 30', Darkling Elder and 15 x DarklingRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', 4 x Derro Savant and 9 x DerroRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', 2 x Fire GiantRoom #382, 30' x 30', EmptyRoom #383, 30' x 50', Hobgoblin Devastator and 12 x HobgoblinRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', 12 x DuergarRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', Hidden TreasureRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', Vampiric Mist and 11 x GhoulRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', Drow Arachnomancer and 1 x QuaggothRoom #395, 30' x 50', EmptyRoom #396, 30' x 30', EmptyRoom #397, 50' x 50', EmptyRoom #398, 30' x 50', Dao and 4 x Earth ElementalRoom #399, 30' x 30', Drow House Captain and 1 x Drow Elite WarriorRoom #400, 30' x 30', Dire Troll and 2 x TrollRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', EmptyRoom #403, 50' x 50', Soul MongerRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', EmptyRoom #406, 30' x 50', Yuan-ti Mind Whisperer and 10 x Yuan-ti PurebloodRoom #407, 30' x 30', 3 x Young Kruthik and 7 x Adult Kruthik, Hidden TreasureRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', Myconid Sovereign and 14 x Quaggoth Spore ServantRoom #410, 30' x 50', Drow House Captain and 11 x DrowRoom #411, 30' x 30', Skull Lord and 2 x DeathlockRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', 5 x Duergar Hammerer and 10 x DuergarRoom #414, 50' x 50', Acid TurretRoom #415, 30' x 30', Nagpa and 7 x Duergar SoulbladeRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', Yuan-ti Nightmare Speaker and 9 x Yuan-ti PurebloodRoom #418, 30' x 50', Roper and 9 x PiercerRoom #419, 30' x 50', Dao and 2 x Earth ElementalRoom #420, 30' x 50', EmptyRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', Myconid Sovereign and 12 x Quaggoth Spore ServantRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', EmptyRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', 9 x WightRoom #428, 30' x 50', 9 x Duergar and 20 x Giant RatRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', Drow Arachnomancer and 4 x QuaggothRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', 3 x Chitine and 6 x Cave Fisher, Hidden TreasureRoom #433, 30' x 50', EmptyRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', Earthquake TrapRoom #436, 30' x 30', Hidden TreasureRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', Orc War Chief and 14 x OrcRoom #440, 50' x 30', Spectator and 7 x Gibbering MoutherRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', Stone Giant Dreamwalker and 2 x Stone GiantRoom #445, 30' x 30', EmptyRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', 2 x Gloom WeaverRoom #448, 50' x 50', Neothelid, Collapsing Ceiling, Hidden TreasureRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', EmptyRoom #451, 50' x 30', Poison Gas Trap, Hidden TreasureRoom #452, 50' x 50', Dire Troll and 1 x TrollRoom #453, 30' x 30', Wraith and 12 x Wight, Thunder TurretRoom #454, 30' x 30', Hidden TreasureRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', Fomorian and 2 x TrollRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', Death Tyrant and 1 x Beholder ZombieRoom #461, 50' x 50', 6 x Duergar Soulblade and 10 x DuergarRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', EmptyRoom #464, 50' x 30', Bugbear Chief and 13 x BugbearRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', 2 x Stone GiantRoom #468, 30' x 50', Drider and 5 x Giant SpiderRoom #469, 30' x 30', 6 x Drow and 12 x QuaggothRoom #470, 30' x 30', EmptyRoom #471, 50' x 30', EmptyRoom #472, 30' x 50', Hidden TreasureRoom #473, 30' x 30', 3 x TrollRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', EmptyRoom #477, 50' x 30', Mindwitness and 3 x Mind FlayerRoom #478, 50' x 30', EmptyRoom #479, 30' x 50', Duergar Warlord and 5 x Duergar Stone GuardRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', Drow Mage and 2 x Drow Elite WarriorRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', EmptyStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayLocked Stone Door (DC 15 to open)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 20 to open) (slides down)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides up)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open) (slides up)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open) (slides up)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open) (slides to one side)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayLocked Stone Door (DC 10 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open) (slides down)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp) (slides up)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides to one side)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open) (slides down)ArchwayLocked Stone Door (DC 10 to open) (slides up)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open) (slides to one side)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open) (slides to one side)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)The walls here have been engraved with strange symbolsSkeletons hang from chains and manacles against the wallsSeveral alcoves are cut into the walls hereAnimated Net TrapA fountain of water sits in an alcove hereA clicking noise fills the corridor
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aSkeletons hang from chains and manacles against the walls
cA clicking noise fills the corridor
eA fountain of water sits in an alcove here
iThe walls here have been engraved with strange symbols
mSeveral alcoves are cut into the walls here
nAnimated Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 4d10 damage per round
Wandering Monsters
1Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp; carrying a mirror
27 x Mimic (cr 2, mm 220); easy, 3150 xp; wielding bizarre eldritch powers
3Drow Priestess of Lolth (cr 8, mm 129) and 11 x Drow (cr 1/4, mm 128); medium, 4450 xp; patrolling their territory
4Neothelid (cr 13, motm 193, vgm 181); easy, 10000 xp; gathered around an evil shrine
5Death Tyrant (cr 14, mm 29) and 7 x Zombie (cr 1/4, mm 316); easy, 11850 xp; cursed to search for a lost artifact
62 x Gloom Weaver (cr 9, motm 213, mtf 224); medium, 10000 xp; hunting a rival
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Quaggoth Thonot and 13 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #22, inhabited by 4 x Duergar Xarrorn and 7 x Duergar

Room Features

A cube of solid stone stands in the south-east corner of the room, and someone has scrawled "Watch out for shadows" in goblin runes on the south wall

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3

Room Features

A cube of solid stone stands in the north side of the room, and a pile of rotting wood lies in the south side of the room

Monster

5 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 5 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3250 xp


Treasure: 20 cp; 13 cp; 22 cp; 11 cp; 12 sp; 15 sp; 8 gp; 16 gp; 16 sp; 11 sp

Trap

Falling Cage Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #23, inhabited by Bugbear Chief and 15 x Bugbear

Empty 
Room #4
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by Bugbear Chief and 15 x Bugbear

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by 3 x Roper

Empty 
Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #18, inhabited by 15 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #29

Room Features

Various torture devices are scattered throughout the room, and the south and west walls are covered with goblin graffiti

Monster

3 x Roper (cr 5, mm 261); easy, 5400 xp


Treasure: 1800 cp, 60 ep; 110 gp; 60 ep, 70 gp

Room #6
West Entry

Archway

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #7

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

Room Features

A mural of ancient mythology covers the ceiling, and skeletons hang from chains and manacles against the west wall

Monster

Beholder (cr 13, mm 28) and 1 x Cloaker (cr 8, mm 41); hard, 13900 xp


Treasure: 300 ep, 300 gp; 210 sp, 90 gp

Room #7
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #6, inhabited by Beholder and 1 x Cloaker

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Drow Shadowblade and 2 x Drow

Empty 
Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #9

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Orc Eye of Gruumsh and 15 x Orc

Monster

6 x Spawn of Kyuss (cr 5, motm 225, vgm 192); hard, 10800 xp


Treasure: 90 gp, 8 pp; 120 gp; 80 gp, 13 pp; 1600 cp, 40 ep; 60 gp; 110 gp

Room #9
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #8, inhabited by 6 x Spawn of Kyuss

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #25, inhabited by 7 x Derro Savant and 13 x Derro

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Sharpen thy spear and ready thy shield" in blood on the west wall

Room #10
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11, inhabited by Fomorian and 2 x Troll

Room Features

An overwhelming stench fills the west side of the room, and a sundered axe lies in the north-east corner of the room

Monster

15 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1700 xp


Treasure: 17 sp; 14 gp; 7 sp; 12 cp; 7 gp; 12 sp; 16 sp; 25 cp; 3 gp; 5 ep; 13 sp; 14 sp; 14 sp; 14 gp; 6 ep; 16 cp

Room #11
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #10, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #26, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

A stream of quicksilver flows along a channel in the floor, and several headless statues are scattered throughout the room

Monster

Fomorian (cr 8, mm 136) and 2 x Troll (cr 5, mm 291); medium, 7500 xp


Treasure: 1400 cp, 40 ep; 130 gp; 170 sp, 100 gp

Room #12
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Fomorian and 2 x Troll

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #35, inhabited by 11 x Orc and 1 x Troll

South Entry #2

Archway

→   Leads to room #36, inhabited by Mind Flayer Arcanist and 11 x Grimlock

Empty 
Room #13
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19, inhabited by 12 x Choldrith

South Entry

Archway

→   Leads to room #36, inhabited by Mind Flayer Arcanist and 11 x Grimlock

Room Features

The floor is covered in perfect hexagonal tiles, and a stone sarcophagus sits in the north-west corner of the room

Monster

Ghast (cr 2, mm 148) and 15 x Ghoul (cr 1, mm 148); medium, 3450 xp


Treasure: 8 gp; 18 sp; 19 cp; 7 ep; 13 sp; 19 cp; 3 pp; 13 sp; 11 sp; 14 sp; 19 sp; 5 ep; 5 pp; 18 cp; 19 cp; 16 sp

Room #14
West Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #38, inhabited by Rot Troll and 2 x Troll

Monster

4 x Troll (cr 5, mm 291); medium, 7200 xp


Treasure: 220 sp, 100 gp; 230 sp, 110 gp; 1800 cp, 50 ep; 120 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


19000 gp, 1800 pp, a bone coffer engraved with arcane runes (250 gp), a fine leather armor tooled with elven script (250 gp), a fine leather mantle sewn with electrum (250 gp), a silver ewer set with opal (250 gp), +1 Weapon (light hammer) (uncommon, dmg 213), Ring of Evasion (rare, dmg 191), +2 Weapon (shortbow) (rare, dmg 213)

Room #15
West Entry

Archway

→   Leads to room #21

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and a pierced breastplate lies in the south-east corner of the room

Monster

8 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 17 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 7850 xp


Treasure: 16000 gp, 1800 pp, a gilded wooden comb engraved with noble imagery (750 gp), a gold rod inlaid with ornate platinum scrollwork (750 gp), a velvet vest trimmed with ermine (750 gp), Potion of Greater Healing (uncommon, dmg 187), Potion of Resistance (fire) (uncommon, dmg 188), Spell Scroll (Dispel Magic) (uncommon, dmg 200), Immovable Rod (uncommon, dmg 175), Potion of Greater Healing (uncommon, dmg 187), Wand of Secrets (uncommon, dmg 211)

Room #16
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17, inhabited by Quaggoth Thonot and 13 x Quaggoth

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 10800 xp


Treasure: 700 gp, 30 pp; 70 ep, 70 gp; 130 gp

Room #17
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #16, inhabited by Spirit Troll and 2 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Monster

Quaggoth Thonot (cr 3, mm 256) and 13 x Quaggoth (cr 2, mm 256); hard, 6550 xp


Treasure: 10 sp; 4 ep; 20 sp; 8 sp; 21 cp; 14 sp; 15 sp; 11 ep; 13 gp; 10 sp; 17 sp; 21 cp; 16 sp; 6 gp

Room #18
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5, inhabited by 3 x Roper

East Entry

Archway

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #31, inhabited by 10 x Hobgoblin and 10 x Cave Fisher

Room Features

Moaning can be heard in the north side of the room, and a ruined gauntlet lies in the south-east corner of the room

Monster

15 x Mimic (cr 2, mm 220); hard, 6750 xp


Treasure: 10 ep; 20 cp; 16 gp; 21 cp; 6 pp; 2 pp; 11 sp; 14 sp; 20 cp; 11 cp; 10 cp; 22 cp; 12 cp; 11 gp; 8 gp

Room #19
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #13, inhabited by Ghast and 15 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37

Monster

12 x Choldrith (cr 3, motm 77, vgm 132); hard, 8400 xp


Treasure: 15000 gp, 2200 pp, a brocade cloak trimmed with sable (750 gp), a brocade robe threaded with gold (750 gp), a dragon horn rod set with blue sapphire (750 gp), a silver bracer engraved with dwarven axeheads (750 gp), Spell Scroll (Mordenkainen's Sword) (very rare, dmg 200)

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by 10 x Hobgoblin and 10 x Cave Fisher

Room Features

Several square holes are cut into the north wall, and someone has scrawled "Hone's Rogues looted this place" in dwarvish runes on the west wall

Monster

6 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3750 xp


Treasure: 5 gp; 9 gp; 15 cp; 18 cp; 7 ep; 1 pp; 17 gp; 14 gp; 13 cp; 13 sp; 12 gp; 17 cp; 19 sp; 9 sp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +9 to hit against one target, 18d10 piercing damage


11000 gp, 1700 pp, 2 x diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), 3 x black pearl (500 gp), peridot (500 gp), topaz (500 gp), Potion of Climbing (common, dmg 187), 3 x Potion of Healing (common, dmg 187), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Spell Scroll (Lightning Bolt) (uncommon, dmg 200), Potion of Fire Breath (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187), 2 x Potion of Water Breathing (uncommon, dmg 188)

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by 8 x Young Kruthik and 17 x Adult Kruthik

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Empty 
Room #22
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #1

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #28

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 7 x Duergar (cr 1, mm 122); easy, 3200 xp


Treasure: 19 cp; 10 sp; 10 sp; 21 cp; 16 gp; 16 cp; 8 cp; 10 gp; 25 cp; 23 cp; 11 gp

Room #23
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #3

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29

Monster

Bugbear Chief (cr 3, mm 33) and 15 x Bugbear (cr 1, mm 33); medium, 3700 xp


Treasure: 11 gp; 8 sp; 21 cp; 20 cp; 13 sp; 8 sp; 1 pp; 17 cp; 9 sp; 10 gp; 17 cp; 22 cp; 10 sp; 15 cp; 16 sp; 11 sp

Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8, inhabited by 6 x Spawn of Kyuss

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Drow Shadowblade and 2 x Drow

East Entry

Archway

→   Leads to room #34

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #50, inhabited by Nagpa and 6 x Cultist

Room Features

A sloped pit lined with iron spikes lies in the south side of the room, and a mural of geometric patterns covers the ceiling

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 13 ep; 14 gp; 18 sp; 14 sp; 14 sp; 5 ep; 12 gp; 13 cp; 22 cp; 7 gp; 11 sp; 16 ep; 14 gp; 14 sp; 17 sp; 18 cp

Room #25
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #9

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51

Monster

7 x Derro Savant (cr 3, motm 92, mtf 159) and 13 x Derro (cr 1/4, motm 91, mtf 158); medium, 5550 xp


Treasure: 5 pp; 13 sp; 13 gp; 11 gp; 7 ep; 3 gp; 11 sp; 10 sp; 15 cp; 19 cp; 15 cp; 23 cp; 18 cp; 11 ep; 18 cp; 17 sp; 16 cp; 14 sp; 17 sp; 12 gp

Room #26
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11, inhabited by Fomorian and 2 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25, inhabited by 7 x Derro Savant and 13 x Derro

South Entry

Unlocked Stone Door (60 hp)

Room Features

A stone dais and throne sits in the center of the room, and several candles are scattered throughout the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 18000 gp, 2000 pp, 3 x diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), 5 x black pearl (500 gp), Spell Scroll (Dominate Monster) (very rare, dmg 200)

Room #27
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

Monster

6 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3750 xp


Treasure: 22 cp; 9 sp; 20 cp; 2 pp; 17 cp; 7 gp; 20 cp; 17 cp; 3 pp; 12 gp; 15 sp; 14 gp; 18 cp; 10 gp

Room #28
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #22, inhabited by 4 x Duergar Xarrorn and 7 x Duergar

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Stone Door (DC 15 to open) (slides down)

Room Features

Several square holes are cut into the north and west walls, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #5, inhabited by 3 x Roper

West Entry

Archway

→   Leads to room #23, inhabited by Bugbear Chief and 15 x Bugbear

East Entry

Archway

→   Leads to room #30, inhabited by Alkilith

Room Features

The north and east walls have been engraved with geometric patterns, and a cube of solid stone stands in the north-west corner of the room

Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48, inhabited by Mind Flayer and 13 x Kuo-toa

Monster

Alkilith (cr 11, motm 44, mtf 130); easy, 7200 xp


Treasure: 900 gp, 60 pp

Room #31
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #18, inhabited by 15 x Mimic

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #32

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #55

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

Room Features

A tile labyrinth covers the floor, and a pile of iron spikes lies in the south-west corner of the room

Monster

10 x Hobgoblin (cr 1/2, mm 186) and 10 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 8000 xp


Treasure: 15 cp; 18 cp; 12 gp; 16 sp; 5 ep; 8 ep; 14 cp; 15 sp; 13 sp; 12 sp; 8 gp; 22 cp; 12 cp; 14 sp; 17 cp; 1 pp; 19 cp; 9 ep; 17 cp; 15 cp

Room #32
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #6, inhabited by Beholder and 1 x Cloaker

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31, inhabited by 10 x Hobgoblin and 10 x Cave Fisher

East Entry

Archway

→   Leads to room #33, inhabited by Drow Shadowblade and 2 x Drow

South Entry

Archway

→   Leads to room #56

Room Features

A stair ascends to a catwalk hanging between the north and south walls, and a crushed helm lies in the center of the room

Room #33
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #7

West Entry

Archway

→   Leads to room #32

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Orc Eye of Gruumsh and 15 x Orc

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49

Room Features

Several alcoves are cut into the south and east walls, and someone has scrawled "Sane's Daggers looted this place" on the north wall

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 2 x Drow (cr 1/4, mm 128); easy, 7300 xp


Treasure: 600 ep, 300 gp; 21 cp; 12 gp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1900 pp, 2 x diamond (500 gp), 3 x alexandrite (500 gp), aquamarine (500 gp), 3 x black pearl (500 gp), blue spinel (500 gp), 2 x peridot (500 gp), topaz (500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #34
West Entry #1

Archway

→   Leads to room #24, inhabited by Orc Eye of Gruumsh and 15 x Orc

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #50, inhabited by Nagpa and 6 x Cultist

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #35
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #53, inhabited by 7 x Drow and 13 x Quaggoth

Room Features

A mural of arcane patterns covers the ceiling, and numerous humanoid skulls are scattered throughout the room

Monster

11 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 2900 xp


Treasure: 12 sp; 12 ep; 12 sp; 8 gp; 14 gp; 12 cp; 17 cp; 14 ep; 16 cp; 11 gp; 8 gp; 1600 cp, 10 ep

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13, inhabited by Ghast and 15 x Ghoul

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53, inhabited by 7 x Drow and 13 x Quaggoth

Room Features

A sloped pit lined with iron spikes lies in the center of the room, and a broken spear lies in the west side of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 11 x Grimlock (cr 1/4, mm 175); medium, 4450 xp


Treasure: 130 ep, 70 gp; 17 cp; 20 cp; 19 sp; 18 sp; 17 cp; 9 gp; 17 cp; 9 gp; 25 cp; 10 sp; 16 sp

Room #37
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #19, inhabited by 12 x Choldrith

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #43, inhabited by 10 x Hobgoblin and 10 x Cave Fisher

South Entry

Archway

→   Leads to room #58, inhabited by Duergar Mind Master and 15 x Duergar

Empty 
Room #38
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #14, inhabited by 4 x Troll

West Entry

Archway

→   Leads to room #54

Room Features

A tapestry of ancient mythology hangs from the north wall, and someone has scrawled "Ildid died here, her luck ran out before her arrows" on the east wall

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); medium, 8600 xp


Treasure: 1700 cp, 60 ep; 110 ep, 80 gp; 170 gp

Room #39
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #21

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #62

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #63

Monster

14 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 7000 xp


Treasure: 14 gp; 11 sp; 12 gp; 9 ep; 15 sp; 23 cp; 18 sp; 17 cp; 9 gp; 9 ep; 18 cp; 12 sp; 13 sp; 7 gp; 13 sp

Room #40
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #64

Empty 
Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by Quaggoth Thonot and 13 x Quaggoth

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #65

Room Features

Part of the south wall has collapsed into the room, and an unexplained breeze can be felt in the south-east corner of the room

Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #45

Room Features

A tile mosaic of a legendary battle covers the floor, and a rusted amulet lies in the north-west corner of the room

Trap

Guillotine Blade: DC 15 to find, DC 10 to disable; +12 to hit against one target, 18d10 slashing damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


17000 gp, 1300 pp, a velvet gown threaded with electrum (750 gp), an ivory scepter engraved with spirals (750 gp), Spell Scroll (Clone) (very rare, dmg 200)

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by 6 x Young Kruthik and 8 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #37

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54

Room Features

The floor is covered in perfect hexagonal tiles, and several broken arrows are scattered throughout the room

Monster

10 x Hobgoblin (cr 1/2, mm 186) and 10 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 8000 xp


Treasure: 9 gp; 13 gp; 19 cp; 19 cp; 12 cp; 15 cp; 6 gp; 19 cp; 6 pp; 19 cp; 9 ep; 20 cp; 10 ep; 12 sp; 13 ep; 7 cp; 11 gp; 17 cp; 13 cp; 11 ep

Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Burning torches in iron sconces line the south and east walls, and several monstrous corpses are scattered throughout the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); easy, 4700 xp


Treasure: 1100 cp, 30 ep; 1100 cp, 60 ep

Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #72, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "They ate Dinarv" on the south wall

Room #46
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #47

South Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #66

Room Features

An overwhelming stench fills the room, and several pieces of rotting wood are scattered throughout the room

Room #47
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #46

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #48, inhabited by Mind Flayer and 13 x Kuo-toa

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #73, inhabited by Wraith and 8 x Ghoul

Empty 
Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30, inhabited by Alkilith

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #47

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74

Room Features

A tile labyrinth covers the floor, and a toppled statue lies in the south-east corner of the room

Monster

Mind Flayer (cr 7, mm 222) and 13 x Kuo-toa (cr 1/4, mm 199); easy, 3550 xp


Treasure: 1100 cp, 50 ep; 14 ep; 21 cp; 13 sp; 11 gp; 16 cp; 14 gp; 16 cp; 19 sp; 14 ep; 17 cp; 4 ep; 13 sp; 16 cp

Room #49
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #33, inhabited by Drow Shadowblade and 2 x Drow

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #50, inhabited by Nagpa and 6 x Cultist

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #68, inhabited by Troll and 5 x Ogre

Room Features

A weapon rack and iron brazier sit in the west side of the room, and someone has scrawled "The Blade of Virtue is reforged" on the east wall

Room #50
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Orc Eye of Gruumsh and 15 x Orc

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #49

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #34

South Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #69

Room Features

A stone dais and throne sits in the south side of the room, and someone has scrawled a diagram of a mechanical trap on the north wall

Monster

Nagpa (cr 17, motm 189, mtf 215) and 6 x Cultist (cr 1/8, mm 345); medium, 18150 xp


Treasure: 1000 gp, 600 pp; 10 sp; 8 ep; 17 sp; 12 sp; 11 gp; 9 gp

Room #51
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #25, inhabited by 7 x Derro Savant and 13 x Derro

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #52

Room Features

A shallow pit lies in the north-west corner of the room, and the floor is covered in perfect hexagonal tiles

Room #52
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53, inhabited by 7 x Drow and 13 x Quaggoth

Room Features

The floor is covered in perfect hexagonal tiles, and a pair of boots lies in the east side of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


7000 gp, 2000 pp, a copper scepter engraved with arcane runes (250 gp), a fine porcelain cup adorned with gold and a castle in relief (250 gp), a gold shield brooch inlaid with a meandros of platinum (250 gp), a jasper coffer engraved with dwarven axeheads (250 gp), a lacquered wooden comb inlaid with orichalcum (250 gp), a lacquered wooden cup inlaid with ornate orichalcum scrollwork (250 gp), a portrait (of a female human explorer) in a bone frame inlaid with ornate gold scrollwork (250 gp), a silk choker threaded with gold (250 gp), Spell Scroll (Circle of Power) (rare, dmg 200), Potion of Frost Giant Strength (rare, dmg 187), Potion of Mind Reading (rare, dmg 188)

Room #53
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #35, inhabited by 11 x Orc and 1 x Troll

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #36, inhabited by Mind Flayer Arcanist and 11 x Grimlock

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #58, inhabited by Duergar Mind Master and 15 x Duergar

Room Features

The room has a high domed ceiling, and an iron chandelier hangs from the ceiling in the south-east corner of the room

Monster

7 x Drow (cr 1/4, mm 128) and 13 x Quaggoth (cr 2, mm 256); medium, 6200 xp


Treasure: 11 cp; 12 gp; 19 cp; 9 ep; 11 gp; 6 gp; 7 sp; 13 gp; 16 cp; 18 gp; 19 cp; 11 sp; 8 sp; 13 gp; 13 cp; 12 cp; 12 sp; 9 sp; 11 gp; 16 cp

Room #54
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #27, inhabited by 6 x Young Kruthik and 8 x Adult Kruthik

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #43, inhabited by 10 x Hobgoblin and 10 x Cave Fisher

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Archway

→   Leads to room #38, inhabited by Rot Troll and 2 x Troll

South Entry

Archway

→   Leads to room #71

Empty 
Room #55
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31, inhabited by 10 x Hobgoblin and 10 x Cave Fisher

West Entry

Archway

→   Leads to room #48, inhabited by Mind Flayer and 13 x Kuo-toa

East Entry

Archway

→   Leads to room #56

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74

Empty 
Room #56
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by 10 x Hobgoblin and 10 x Cave Fisher

North Entry #2

Archway

→   Leads to room #32

West Entry

Archway

→   Leads to room #55

East Entry

Archway

→   Leads to room #67, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

Empty 
Room #57
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Room Features

Part of the ceiling has collapsed into the room, and a faded and torn tapestry hangs from the west wall

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by 7 x Drow and 13 x Quaggoth

South Entry

Archway

→   Leads to room #85

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 15 x Duergar (cr 1, mm 122); medium, 3450 xp


Treasure: 10 sp; 17 sp; 12 gp; 10 gp; 11 cp; 16 sp; 17 cp; 15 sp; 20 cp; 2 pp; 10 gp; 13 cp; 18 sp; 9 gp; 11 gp; 15 sp

Room #59
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #60, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #85

Monster

Alkilith (cr 11, motm 44, mtf 130) and 3 x Dybbuk (cr 4, motm 113, mtf 132); hard, 10500 xp


Treasure: 15000 gp, 2000 pp, diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), 3 x black pearl (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Flame Blade) (uncommon, dmg 200), Potion of Healing (common, dmg 187), Bag of Holding (uncommon, dmg 153), Dust of Sneezing and Choking (uncommon, dmg 166), 2 x Potion of Greater Healing (uncommon, dmg 187)

Room #60
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #59, inhabited by Alkilith and 3 x Dybbuk

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #86, inhabited by Grick Alpha and 11 x Grick

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); medium, 8800 xp


Treasure: 100 gp; 120 ep, 30 gp

Room #61
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #71

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44, inhabited by Venom Troll and 1 x Troll

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Rune of Confusion: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 19 save or become confused (phb 224) for 1d4 rounds


11000 gp, 2400 pp, agate (1000 gp), diamond (1000 gp), 3 x jacinth (1000 gp), 2 x blue sapphire (1000 gp), emerald (1000 gp), opal (1000 gp), star ruby (1000 gp), 3 x star sapphire (1000 gp), +1 Armor (studded leather) (rare, dmg 152), +3 Weapon (lance) (very rare, dmg 213), +3 Weapon (sling) (very rare, dmg 213), Sword of Sharpness (greatsword) (very rare, dmg 206)

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #39, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

The floor is covered in square tiles, alternating white and black, and a thumping sound fills the room

Room #63
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #39, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #87

Empty 
Room #64
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #40

East Entry

Archway

→   Leads to room #65

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #79, inhabited by 3 x Fomorian

Room Features

The floor is covered in perfect hexagonal tiles, and a forge and anvil sit in the north-west corner of the room

Trap

Bolter Turret: DC 10 to find, DC 10 to disable; initiative +3, 3 attacks per round, +5 to hit against one target, 4d10 piercing damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds


12000 gp, 1400 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), fire opal (1000 gp), opal (1000 gp), 2 x star ruby (1000 gp), yellow sapphire (1000 gp), Potion of Fire Giant Strength (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187), Potion of Heroism (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #65
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64

South Entry

Archway

Empty 
Room #66
North Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #73, inhabited by Wraith and 8 x Ghoul

Empty 
Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #68, inhabited by Troll and 5 x Ogre

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 2 x Stone Giant (cr 7, mm 156); hard, 11700 xp


Treasure: 1000 cp, 30 ep; 160 gp; 120 ep, 20 gp

Trap

Spiked Chain Flail: DC 15 to find, DC 10 to disable; initiative +1, 1 attack per round, +7 to hit against all targets within 10 ft., 10d10 bludgeoning damage and knocked prone

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


13000 gp, 1700 pp, 2 x agate (1000 gp), diamond (1000 gp), opal (1000 gp), 2 x star ruby (1000 gp), yellow sapphire (1000 gp)

Room #68
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #49

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #67, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

Monster

Troll (cr 5, mm 291) and 5 x Ogre (cr 2, mm 237); easy, 4050 xp


Treasure: 160 gp; 12 cp; 18 sp; 17 cp; 24 cp; 10 ep

Room #69
North Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #50, inhabited by Nagpa and 6 x Cultist

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A wooden platform hangs over a deep pit in the center of the room, and iron chains hang from the ceiling in the south-east corner of the room

Trap

Magic Missle Turret: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, 4d10 force damage

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

Someone has scrawled "The Shield of Beauty is sundered" on the east wall, and the sound of drums fills the room

Monster

5 x Hobgoblin (cr 1/2, mm 186) and 5 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 4000 xp


Treasure: 15 sp; 16 sp; 19 cp; 3 pp; 15 cp; 11 gp; 22 cp; 13 gp; 11 sp; 10 gp

Room #71
North Entry

Archway

→   Leads to room #54

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77, inhabited by 15 x Orc and 1 x Ettin

Room Features

A group of demonic faces have been carved into the west wall, and a rotting odor fills the north side of the room

Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45

East Entry

Archway

Room Features

Burning torches in iron sconces line the south wall, and a shallow pool of quicksilver lies in the north-west corner of the room

Monster

3 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 7 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3225 xp


Treasure: 18 cp; 10 gp; 9 gp; 16 sp; 17 gp; 10 gp; 13 gp; 20 cp; 16 gp; 13 sp

Room #73
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #47

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #66

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #74

South Entry

Archway

→   Leads to room #96

Room Features

Part of the south wall has collapsed into the room, and several pieces of trash are scattered throughout the room

Monster

Wraith (cr 5, mm 302) and 8 x Ghoul (cr 1, mm 148); easy, 3400 xp


Treasure: 190 gp; 7 ep; 11 ep; 12 gp; 10 sp; 12 ep; 10 gp; 16 cp; 6 sp

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Mind Flayer and 13 x Kuo-toa

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #73, inhabited by Wraith and 8 x Ghoul

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #75, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 20 to open)

Room Features

A mural of legendary monsters covers the ceiling, and several torches are scattered throughout the room

Room #75
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #74

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 9 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 5850 xp


Treasure: 200 sp, 70 gp; 19 cp; 10 gp; 12 sp; 17 sp; 15 cp; 17 cp; 17 sp; 12 gp; 20 cp

Room #76
West Entry

Archway

→   Leads to room #70, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

Room Features

A stack of water-filled barrels stands against the south wall, and someone has scrawled "There is no way out" on the east wall

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 10 to disable; +8 to hit against one target, 10d10 slashing/poison damage

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


14000 gp, 1400 pp, a lacquered wooden coffer engraved with arcane runes (250 gp), a linen gown trimmed with squirrel fur (250 gp), an agate scepter set with a single emerald (250 gp), Spell Scroll (Resistance) (common, dmg 200), Potion of Resistance (lightning) (uncommon, dmg 188), Potion of Resistance (radiant) (uncommon, dmg 188), Spell Scroll (Find Traps) (uncommon, dmg 200), 2 x Bag of Holding (uncommon, dmg 153), Potion of Greater Healing (uncommon, dmg 187)

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71

East Entry

Archway

→   Leads to room #78

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

Room Features

The south and west walls have been engraved with alien symbols, and a rusted gauntlet lies in the east side of the room

Monster

15 x Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); easy, 2600 xp


Treasure: 14 sp; 24 cp; 10 gp; 8 sp; 11 sp; 11 sp; 19 sp; 16 ep; 15 sp; 11 sp; 11 ep; 18 cp; 15 sp; 11 gp; 11 sp; 4 pp

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by 15 x Orc and 1 x Ettin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #79
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #64

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105

Monster

3 x Fomorian (cr 8, mm 136); hard, 11700 xp


Treasure: 13000 gp, 1200 pp, a steel scepter inlaid with ornate gold scrollwork (250 gp), an ivory chalice engraved with arcane runes (250 gp), an onyx salt cellar engraved with a distinguished coat of arms (250 gp), +1 Weapon (dart) (uncommon, dmg 213), Ioun Stone (protection) (rare, dmg 176), Necklace of Prayer Beads (3 beads) (rare, dmg 182), Staff of the Woodlands (rare, dmg 204), +2 Weapon (longsword) (rare, dmg 213)

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by 3 x Fomorian

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A ruined siege weapon sits in the south-east corner of the room, and someone has scrawled "The silver dragon is not a dragon" on the east wall

Room #81
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91

Room Features

A magical mirror on the west wall answers simple questions about the dungeon (yes/no), and a scratching sound fills the room

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #83
West Entry

Locked Stone Door (DC 25 to open) (slides up)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

Room Features

A sloped pit lined with iron spikes lies in the west side of the room, and a rusted amulet lies in the south-west corner of the room

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101, inhabited by 5 x Duergar Soulblade and 11 x Duergar

Empty 
Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Duergar Mind Master and 15 x Duergar

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #59, inhabited by Alkilith and 3 x Dybbuk

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #109, inhabited by Alhoon and 14 x Grimlock

Room Features

Someone has scrawled "Run away!" on the north wall, and iron chains hang from the ceiling in the north side of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


8000 gp, 2100 pp, 2 x a dragon horn medallion inlaid with a meandros of orichalcum (750 gp), a jade salt cellar set with black sapphire and diamond (750 gp), a marble shrine (of a god of beauty) adorned with gold (750 gp), a silver scepter inlaid with a filigree of platinum (750 gp), Potion of Diminution (rare, dmg 187), Scroll of Protection (undead) (rare, dmg 199)

Room #86
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #60, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #92

South Entry

Archway

→   Leads to room #110, inhabited by Drow Shadowblade and 5 x Drow

Room Features

Someone has scrawled a diagram of a mechanical trap on the east wall, and the ceiling is covered with cobwebs

Monster

Grick Alpha (cr 7, mm 173) and 11 x Grick (cr 2, mm 173); hard, 7850 xp


Treasure: 15000 gp, 1400 pp, a moonstone scepter inlaid with ornate gold scrollwork (750 gp), a porcelain jar adorned with platinum and a dragon in relief (750 gp), a silk brocade merchant's cap trimmed with ermine (750 gp), an onyx scepter engraved with dwarven axeheads (750 gp), an ornate silver mirror framed in ivory (750 gp), Spell Scroll (Resistance) (common, dmg 200), Potion of Healing (common, dmg 187), Keoghtom's Ointment (uncommon, dmg 179), Potion of Greater Healing (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #87
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #63

South Entry

Locked Iron Door (DC 15 to open)

Empty 
Room #88
North Entry

Locked Stone Door (DC 10 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by Quaggoth Thonot and 8 x Quaggoth

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #113

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


16000 gp, 1200 pp, a gold rod inlaid with ornate platinum scrollwork (750 gp), a silk brocade choker trimmed with ermine (750 gp), a silk tapestry embroidered with electrum (750 gp), Spell Scroll (Geas) (rare, dmg 200), Horseshoes of Speed (rare, dmg 175), Potion of Fire Giant Strength (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187), 2 x Potion of Superior Healing (rare, dmg 187)

Room #89
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #97, inhabited by Young Red Shadow Dragon and 9 x Darkmantle

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115

Room Features

The north and west walls have been engraved with geometric patterns, and skeletons hang from chains and manacles against the west wall

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #98, inhabited by 13 x Bugbear

South Entry

Archway

Room Features

Several iron cages are scattered throughout the room, and the scent of ozone fills the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); easy, 3800 xp


Treasure: 18 sp; 18 sp; 11 gp; 7 gp; 13 cp; 17 cp; 10 sp

Room #91
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #81

West Entry #2

Archway

→   Leads to room #98, inhabited by 13 x Bugbear

East Entry

Unlocked Stone Door (60 hp)

Room Features

A group of monstrous faces have been carved into the west wall, and someone has scrawled "The Rosewood Staff is wreathed in flames" on the south wall

Room #92
West Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #86, inhabited by Grick Alpha and 11 x Grick

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #120

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and someone has scrawled "Stay low" in goblin runes on the east wall

Room #93
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #111, inhabited by Drow Shadowblade and 11 x Drow

Room Features

A tapestry of ancient mythology hangs from the north wall, and the floor is covered with bloodstains

Room #94
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77, inhabited by 15 x Orc and 1 x Ettin

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111, inhabited by Drow Shadowblade and 11 x Drow

Room Features

A tile labyrinth covers the floor, and a cube of solid stone stands in the east side of the room

Room #95
West Entry

Unlocked Stone Door (60 hp) (slides down)

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #123

Empty 
Room #96
North Entry

Archway

→   Leads to room #73, inhabited by Wraith and 8 x Ghoul

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #113

Empty 
Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #89

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106

Room Features

Someone has scrawled "The silver dragon is not a dragon" in blood on the east wall, and the south and east walls are covered with veins of metal

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 9 x Darkmantle (cr 1/2, mm 46); easy, 10900 xp


Treasure: 600 gp, 40 pp; 14 gp; 13 ep; 12 sp; 6 ep; 16 sp; 13 gp; 21 cp; 23 cp; 12 gp

Room #98
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #90, inhabited by Ogre Battering Ram and 6 x Ogre

East Entry

Archway

→   Leads to room #91

South Entry

Locked Stone Door (DC 15 to open)

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a circle of tall stones stands in the north side of the room

Monster

13 x Bugbear (cr 1, mm 33); easy, 2600 xp


Treasure: 15 cp; 15 sp; 15 cp; 21 sp; 9 gp; 15 ep; 12 sp; 14 sp; 11 gp; 15 cp; 11 sp; 15 ep; 8 gp

Room #99
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A well lies in the south-west corner of the room, and several shattered weapons are scattered throughout the room

Monster

Dao (cr 11, mm 143); easy, 7200 xp


Treasure: 900 gp, 50 pp

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #83

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by 4 x Chitine and 9 x Cave Fisher

Room Features

A carved stone statue stands in the east side of the room, and someone has scrawled "Stay left" on the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 2850 xp


Treasure: 4 gp; 13 cp; 12 gp; 18 cp; 4 pp; 1 pp; 13 sp; 11 gp; 18 cp; 20 cp; 17 cp; 15 cp; 6 gp

Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Room Features

A mural of vile acts covers the ceiling, and a putrid odor fills the south side of the room

Monster

5 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 11 x Duergar (cr 1, mm 122); medium, 3200 xp


Treasure: 7 gp; 10 gp; 9 gp; 13 gp; 19 sp; 5 pp; 12 gp; 17 sp; 9 ep; 21 cp; 17 cp; 13 sp; 14 sp; 13 sp; 20 cp; 12 cp

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101, inhabited by 5 x Duergar Soulblade and 11 x Duergar

Room Features

Someone has scrawled "This paladin is dead" on the east wall, and a rustling noise can be faintly heard near the west wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 11 gp; 20 cp; 11 gp; 10 sp; 14 cp; 22 cp; 6 gp; 19 cp; 11 sp; 17 cp; 11 cp; 8 gp; 20 cp; 19 cp; 13 cp; 6 pp

Room #103
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #104

Room Features

A forge and anvil sit in the east side of the room, and someone has scrawled a drawing of a castle on the south wall

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); easy, 11800 xp


Treasure: 900 gp, 20 pp; 120 gp

Room #104
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #103, inhabited by Dire Troll and 1 x Troll

East Entry

Archway

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #121, inhabited by Bugbear Chief and 13 x Bugbear

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #122, inhabited by Fomorian and 4 x Troll

Room Features

A stone dais sits in the south side of the room, and the floor is covered in square tiles, alternating white and black

Room #105
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79, inhabited by 3 x Fomorian

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Locked Iron Door (DC 15 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #123

Empty 
Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97, inhabited by Young Red Shadow Dragon and 9 x Darkmantle

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #124, inhabited by Balhannoth and 1 x Gibbering Mouther

Room Features

A magical idol in the north side of the room grants the ability to speak with elementals to whomever offers a prayer, and an unexplained breeze can be felt in the center of the room

Room #107
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #99, inhabited by Dao

East Entry

Archway

→   Leads to room #108

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

Empty 
Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by 4 x Chitine and 9 x Cave Fisher

Room Features

A fountain of water sits against the south wall, and a pile of empty flasks lies in the east side of the room

Room #109
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #85

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #110, inhabited by Drow Shadowblade and 5 x Drow

South Entry

Archway

Monster

Alhoon (cr 10, motm 43, vgm 172) and 14 x Grimlock (cr 1/4, mm 175); hard, 6600 xp


Treasure: 15000 gp, 1800 pp, 2 x agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), emerald (1000 gp), fire opal (1000 gp), 2 x yellow sapphire (1000 gp), Eyes of Charming (uncommon, dmg 168), +2 Shield (rare, dmg 200), Rope of Entanglement (rare, dmg 197)

Room #110
North Entry

Archway

→   Leads to room #86, inhabited by Grick Alpha and 11 x Grick

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #109, inhabited by Alhoon and 14 x Grimlock

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Mind Flayer and 15 x Troglodyte

Room Features

Several corpses are impaled upon iron spikes on the ceiling, and several empty bottles are scattered throughout the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 5 x Drow (cr 1/4, mm 128); easy, 7450 xp


Treasure: 600 gp, 20 pp; 11 gp; 16 cp; 14 sp; 13 sp; 17 cp

Room #111
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #94

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #93

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 11 x Drow (cr 1/4, mm 128); easy, 7750 xp


Treasure: 900 gp, 10 pp; 10 sp; 13 sp; 11 ep; 19 cp; 13 sp; 7 gp; 12 cp; 17 sp; 16 cp; 12 cp; 12 gp

Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88

East Entry

Archway

→   Leads to room #113

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131

Monster

Quaggoth Thonot (cr 3, mm 256) and 8 x Quaggoth (cr 2, mm 256); easy, 4300 xp


Treasure: 20 sp; 17 cp; 14 sp; 15 sp; 29 cp; 17 cp; 10 ep; 17 gp; 13 gp

Room #113
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #96

West Entry

Archway

→   Leads to room #112, inhabited by Quaggoth Thonot and 8 x Quaggoth

South Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #114
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 10 x Bullywug (cr 1/4, mm 35); easy, 6400 xp


Treasure: 270 sp, 90 gp; 13 gp; 12 cp; 12 gp; 4 gp; 12 gp; 21 sp; 10 sp; 8 sp; 22 cp; 1 pp

Trap

Poison Gas Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 10d10 poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


11000 gp, 1400 pp, a bone orb engraved with arcane runes (250 gp), a fine leather coat tooled with elven script (250 gp), a gilded wooden cup set with a rosette of yellow sapphire (250 gp), a linen robe threaded with electrum (250 gp), Bag of Devouring (very rare, dmg 153), Nolzur's Marvelous Pigments (very rare, dmg 183), Potion of Flying (very rare, dmg 187)

Room #115
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133, inhabited by Yuan-ti Anathema and 1 x Yuan-ti Malison

Empty 
Room #116
South Entry

Unlocked Iron Door (60 hp) (slides down)

Room Features

A well lies in the east side of the room, and someone has scrawled "black, golden, azure, sapphire" on the west wall

Monster

Grick Alpha (cr 7, mm 173) and 6 x Grick (cr 2, mm 173); medium, 5600 xp


Treasure: 100 gp; 16 cp; 10 sp; 13 sp; 14 ep; 17 cp; 5 gp

Trap

Concealed Pit with Poisoned Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 10d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


5000 gp, 900 pp, 4 x black pearl (500 gp), diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), peridot (500 gp), Spell Scroll (Sunbeam) (very rare, dmg 200), Potion of Speed (very rare, dmg 188), Potion of Vitality (very rare, dmg 188)

Room #117
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Ulitharid and 3 x Mind Flayer

Empty 
Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #108

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #119

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143

Room Features

A sloped pit lined with iron spikes lies in the center of the room, and a grinding noise can be faintly heard near the south wall

Monster

4 x Chitine (cr 1/2, motm 75, vgm 131) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 6700 xp


Treasure: 13 cp; 12 gp; 8 gp; 11 gp; 17 cp; 9 gp; 20 cp; 9 gp; 9 sp; 14 gp; 7 ep; 14 gp; 12 sp

Trap

Earthquake Trap: DC 15 to find, DC 20 to disable; affects all targets within a 40 ft. square area, DC 12 save or take 10d10 damage and be knocked prone

Room #119
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by 4 x Chitine and 9 x Cave Fisher

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #127, inhabited by Grick Alpha and 12 x Grick

Room Features

Someone has scrawled a large X on the south wall, and a pile of rotten bread lies in the north-west corner of the room

Room #120
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #92

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #128, inhabited by Alhoon and 9 x Shadow Mastiff

South Entry

Archway

→   Leads to room #138, inhabited by Mind Flayer and 15 x Troglodyte

Empty 
Room #121
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #104

East Entry

Archway

→   Leads to room #122, inhabited by Fomorian and 4 x Troll

Monster

Bugbear Chief (cr 3, mm 33) and 13 x Bugbear (cr 1, mm 33); easy, 3300 xp


Treasure: 9 gp; 21 sp; 8 sp; 15 sp; 15 gp; 16 cp; 21 cp; 17 sp; 11 sp; 17 gp; 17 cp; 18 cp; 19 cp; 13 gp

Room #122
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104

North Entry #2

Locked Stone Door (DC 15 to open) (slides to one side)

West Entry

Archway

→   Leads to room #121, inhabited by Bugbear Chief and 13 x Bugbear

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #146, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

A stone dais and throne sits in the north-west corner of the room, and numerous monstrous skulls lie within niches in the north and east walls

Monster

Fomorian (cr 8, mm 136) and 4 x Troll (cr 5, mm 291); hard, 11100 xp


Treasure: 13000 gp, 1800 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), 2 x black opal (1000 gp), emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), Spell Scroll (Giant Insect) (rare, dmg 200), Potion of Diminution (rare, dmg 187), Potion of Fire Giant Strength (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187), Potion of Mind Reading (rare, dmg 188)

Room #123
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #95

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #105

Room Features

Several headless statues are scattered throughout the room, and a pair of dice lies in the south-west corner of the room

Room #124
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #106

West Entry

Locked Iron Door (DC 15 to open)

East Entry

Archway

→   Leads to room #125

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 1 x Gibbering Mouther (cr 2, mm 157); easy, 7650 xp


Treasure: 700 gp, 60 pp; 8 gp

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #124, inhabited by Balhannoth and 1 x Gibbering Mouther

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #126
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

Monster

7 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3150 xp


Treasure: 23 sp; 11 gp; 17 sp; 12 sp; 8 gp; 11 gp; 7 sp

Room #127
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 10 to open)

Room Features

Someone has scrawled "Praise the Wyrm Queen" on the east wall, and an acrid odor fills the north side of the room

Monster

Grick Alpha (cr 7, mm 173) and 12 x Grick (cr 2, mm 173); hard, 8300 xp


Treasure: 5000 gp, 1500 pp, a bone orb engraved with spirals (250 gp), a brocade mantle trimmed with genette (250 gp), a brocade vest trimmed with sable (250 gp), a fine leather scabbard sewn with silver (250 gp), a gold chime set with a rosette of opal (250 gp), a gold cup engraved with a legendary coat of arms (250 gp), a lacquered wooden chalice engraved with a legendary coat of arms (250 gp), an onyx chalice engraved with a labyrinth (250 gp), Spell Scroll (Conjure Woodland Beings) (rare, dmg 200)

Room #128
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #120

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #129

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #151

Monster

Alhoon (cr 10, motm 43, vgm 172) and 9 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 9950 xp


Treasure: 11000 gp, 1400 pp, a brocade vest threaded with gold (250 gp), a fine leather armor sewn with silver (250 gp), a fine leather armor trimmed with lynx fur (250 gp), a necklace of pearl (250 gp), a stoneware tureen painted with mythical creatures (250 gp), a velvet choker trimmed with ermine (250 gp), an agateware plate painted with woodland imagery (250 gp), an electrum rod set with a single star sapphire (250 gp), 3 x Potion of Healing (common, dmg 187), Spell Scroll (Spiritual Weapon) (uncommon, dmg 200), Cap of Water Breathing (uncommon, dmg 157), Dust of Disappearance (uncommon, dmg 166), Potion of Growth (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187), Wand of Secrets (uncommon, dmg 211)

Room #129
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #128, inhabited by Alhoon and 9 x Shadow Mastiff

South Entry

Archway

→   Leads to room #144, inhabited by Fomorian and 14 x Boggle

Room Features

An iron sarcophagus sits in the north-west corner of the room, and a clanking sound fills the room

Trap

Freeze Ray Trap: DC 15 to find, DC 15 to disable; one target, DC 15 save or take 10d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


14000 gp, 1500 pp, 5 x black pearl (500 gp), aquamarine (500 gp), peridot (500 gp), topaz (500 gp), 2 x Potion of Flying (very rare, dmg 187), Potion of Speed (very rare, dmg 188)

Room #130
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #139, inhabited by Orc Blade of Ilneval and 11 x Orc

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #152, inhabited by Devourer and 6 x Ghast

Monster

Hobgoblin Captain (cr 3, mm 186) and 15 x Hobgoblin (cr 1/2, mm 186); easy, 2200 xp


Treasure: 25 cp; 13 ep; 13 gp; 20 sp; 14 cp; 6 gp; 2 pp; 17 sp; 14 ep; 16 cp; 15 cp; 13 sp; 18 cp; 14 sp; 14 cp; 18 sp

Room #131
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by Quaggoth Thonot and 8 x Quaggoth

West Entry

Archway

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #154, inhabited by Fire Giant Dreadnought

Room Features

A well lies in the south-west corner of the room, and a shattered hammer lies in the center of the room

Room #132
East Entry

Unlocked Iron Door (60 hp) (slides to one side)

South Entry

Unlocked Stone Door (60 hp)

Room Features

The floor is covered in square tiles, alternating white and black, and the ceiling is covered with needle-like stalactites

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 14 x Drow (cr 1/4, mm 128); easy, 10700 xp


Treasure: 1100 sp, 200 gp; 15 cp; 10 ep; 19 sp; 16 sp; 16 ep; 9 ep; 15 gp; 7 gp; 3 gp; 14 sp; 15 cp; 14 sp; 14 cp; 10 sp

Room #133
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #155

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 1 x Yuan-ti Malison (cr 3, mm 309); easy, 9100 xp


Treasure: 900 gp, 50 pp; 9 gp

Room #134
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #117

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #141, inhabited by Wraith and 2 x Wight

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #142

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #159, inhabited by Orc Hand of Yurtrus and 15 x Orc

Room Features

A rotting odor fills the room, and a sundered mace lies in the south-east corner of the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 3 x Mind Flayer (cr 7, mm 222); hard, 13700 xp


Treasure: 230 sp, 60 gp; 200 sp, 40 gp; 1400 cp, 20 ep; 50 ep, 40 gp

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #126, inhabited by 7 x Adult Kruthik

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Several headless statues are scattered throughout the room, and several sundered shields are scattered throughout the room

Room #136
East Entry

Archway

→   Leads to room #149, inhabited by Drider and 6 x Giant Spider

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #162

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 13 x Kuo-toa Whip (cr 1, mm 200); medium, 4900 xp


Treasure: 1400 cp, 30 ep; 21 cp; 7 ep; 18 cp; 16 cp; 10 ep; 11 cp; 24 cp; 20 sp; 19 cp; 4 pp; 8 gp; 15 sp; 16 gp

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Mind Flayer and 15 x Troglodyte

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3700 xp


Treasure: 15 sp; 17 cp; 17 gp; 15 gp; 16 sp; 4 pp; 19 cp; 14 sp; 14 sp; 17 sp; 13 gp; 15 gp; 12 sp; 8 gp

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +12 to hit against all targets within a 5 ft. arc, 18d10 slashing damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Rune of Hypnosis: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 14 save or become incapacitated for 1d4 rounds


19000 gp, 2200 pp, a brocade coat trimmed with sable (750 gp), a lacquered wooden chalice inlaid with ornate orichalcum scrollwork (750 gp), Spell Scroll (Antimagic Field) (very rare, dmg 200), Potion of Flying (very rare, dmg 187)

Room #138
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110, inhabited by Drow Shadowblade and 5 x Drow

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Lightning comes before thunder" on the east wall

Monster

Mind Flayer (cr 7, mm 222) and 15 x Troglodyte (cr 1/4, mm 290); medium, 3650 xp


Treasure: 1800 cp, 40 ep; 12 sp; 12 gp; 13 sp; 14 sp; 13 gp; 14 sp; 14 gp; 9 gp; 12 ep; 11 cp; 12 sp; 16 cp; 18 sp; 19 sp; 19 cp

Room #139
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #130, inhabited by Hobgoblin Captain and 15 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 11 x Orc (cr 1/2, mm 246); easy, 2200 xp


Treasure: 15 cp; 15 sp; 11 ep; 19 cp; 16 cp; 20 cp; 15 gp; 11 gp; 20 cp; 5 pp; 25 cp; 21 sp

Trap

Rune of Confusion: DC 20 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


14000 gp, 1600 pp, black pearl (500 gp), 3 x aquamarine (500 gp), 2 x blue spinel (500 gp), 3 x topaz (500 gp), Sword of Answering (Concluder) (legendary, dmg 206)

Room #140
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #164, inhabited by Alhoon and 3 x Shadow Mastiff

Room Features

Part of the ceiling has collapsed into the room, and the south and east walls have been engraved with glowing symbols

Room #141
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #134, inhabited by Ulitharid and 3 x Mind Flayer

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #157, inhabited by 2 x Fire Giant

Monster

Wraith (cr 5, mm 302) and 2 x Wight (cr 3, mm 300); easy, 3200 xp


Treasure: 160 gp; 10 cp; 9 gp

Room #142
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #126, inhabited by 7 x Adult Kruthik

West Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #134, inhabited by Ulitharid and 3 x Mind Flayer

West Entry #2

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #159, inhabited by Orc Hand of Yurtrus and 15 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #148

Room Features

A tile labyrinth covers the floor, and someone has scrawled "The Fellowship of the Crystal Fang killed a white dragon here" on the west wall

Room #143
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by 4 x Chitine and 9 x Cave Fisher

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #161, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

Empty 
Room #144
North Entry

Archway

→   Leads to room #129

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #145, inhabited by Venom Troll and 1 x Troll

Monster

Fomorian (cr 8, mm 136) and 14 x Boggle (cr 1/8, motm 65, vgm 128); medium, 4250 xp


Treasure: 170 sp, 120 gp; 1 pp; 11 sp; 18 cp; 8 gp; 9 gp; 15 sp; 10 gp; 11 gp; 12 sp; 12 gp; 13 sp; 13 sp; 12 sp; 16 sp

Room #145
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #144, inhabited by Fomorian and 14 x Boggle

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #168

South Entry #2

Archway

→   Leads to room #169, inhabited by Duergar Mind Master and 10 x Duergar Stone Guard

Room Features

Spirals of green stones cover the floor, and a pair of dice lies in the center of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); easy, 4700 xp


Treasure: 110 gp; 130 gp

Trap

Rune of Fear: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


11000 gp, 1900 pp, a coral cup engraved with a labyrinth (750 gp), a dragon horn shield brooch set with a rosette of ruby (750 gp), a fine leather belt trimmed with ermine (750 gp), a lacquered wooden scepter engraved with arcane runes (750 gp), an electrum medallion inlaid with ornate orichalcum scrollwork (750 gp), Potion of Flying (very rare, dmg 187), Potion of Longevity (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #146
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122, inhabited by Fomorian and 4 x Troll

South Entry

Archway

→   Leads to room #169, inhabited by Duergar Mind Master and 10 x Duergar Stone Guard

Room Features

Mysterious levers and mechanisms cover the south and west walls, and a pile of spoiled meat lies in the south-east corner of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3900 xp


Treasure: 14 sp; 10 gp; 18 sp; 5 ep; 10 sp; 9 sp; 17 sp; 14 sp; 17 sp; 9 ep; 4 pp; 18 cp; 22 cp; 13 gp; 10 gp

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Neogi Master and 7 x Umber Hulk

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #157, inhabited by 2 x Fire Giant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165, inhabited by 7 x Young Kruthik and 15 x Adult Kruthik

Empty 
Room #148
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #142

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #166, inhabited by Ogre Chain Brute and 6 x Ogre

Room Features

A faded and torn tapestry hangs from the east wall, and someone has scrawled "Don't sleep" on the north wall

Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #163

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Drow Favored Consort and 9 x Drow

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and the floor is covered in square tiles, alternating white and black

Monster

Drider (cr 6, mm 120) and 6 x Giant Spider (cr 1, mm 328); easy, 3500 xp


Treasure: 90 gp; 5 sp; 15 sp; 8 ep; 17 sp; 15 sp; 3 pp

Room #150
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #137, inhabited by Yuan-ti Nightmare Speaker and 13 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #151

Room Features

Someone has scrawled "There is no way out" on the west wall, and several pieces of rotten bread are scattered throughout the room

Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Mind Flayer and 15 x Troglodyte

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #128, inhabited by Alhoon and 9 x Shadow Mastiff

West Entry

Archway

→   Leads to room #150

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167

Room Features

A stone dais and throne sits in the north-east corner of the room, and several torches are scattered throughout the room

Trap

Bolter Turret: DC 15 to find, DC 15 to disable; initiative +3, 3 attacks per round, +3 to hit against one target, 4d10 piercing damage

Room #152
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #130, inhabited by Hobgoblin Captain and 15 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #153

South Entry

Archway

→   Leads to room #179, inhabited by 15 x Duergar

Room Features

A narrow shaft descends from the room into a plundered tomb below, and a wooden ladder rests against the west wall

Monster

Devourer (cr 13, motm 93, vgm 138) and 6 x Ghast (cr 2, mm 148); deadly, 12700 xp


Treasure: 12000 gp, 1500 pp, diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp)

Room #153
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #152, inhabited by Devourer and 6 x Ghast

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179, inhabited by 15 x Duergar

Room Features

The south and west walls have been engraved with glowing symbols, and a simple fireplace sits against the west wall

Room #154
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #131

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

Room Features

A mural of legendary monsters covers the ceiling, and a bent key lies in the center of the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); easy, 11500 xp


Treasure: 600 gp, 60 pp

Room #155
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #133, inhabited by Yuan-ti Anathema and 1 x Yuan-ti Malison

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156, inhabited by Neogi Master and 7 x Umber Hulk

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #171

Empty 
Room #156
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155

West Entry #2

Unlocked Stone Door (60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

East Entry #2

Archway

→   Leads to room #165, inhabited by 7 x Young Kruthik and 15 x Adult Kruthik

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 7 x Umber Hulk (cr 5, mm 292); deadly, 13700 xp


Treasure: 18000 gp, 2600 pp, a brocade gown threaded with gold (750 gp), a pair of drake hide shoes sewn with electrum (750 gp), a silver bracer engraved with noble imagery (750 gp), an ornate silver mirror framed in ivory (750 gp), Spell Scroll (Symbol) (very rare, dmg 200), Potion of Longevity (very rare, dmg 188)

Room #157
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #141, inhabited by Wraith and 2 x Wight

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #147

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "You cannot kill it with magic" in blood on the south wall

Monster

2 x Fire Giant (cr 9, mm 154); medium, 10000 xp


Treasure: 170 sp, 90 gp; 1300 cp, 60 ep

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


16000 gp, 1600 pp, 2 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), star ruby (1000 gp), 3 x star sapphire (1000 gp), yellow sapphire (1000 gp), Universal Solvent (legendary, dmg 209)

Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Ulitharid and 3 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

Room Features

A rope ascends to a wooden platform in the center of the room, and several pieces of rotten fruit are scattered throughout the room

Room #159
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Ulitharid and 3 x Mind Flayer

East Entry #1

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #142

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #166, inhabited by Ogre Chain Brute and 6 x Ogre

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183, inhabited by 7 x Orog and 1 x Ettin

Room Features

Someone has scrawled "The Hammers of Wowick looted this place" on the north wall, and a pierced breastplate lies in the north-west corner of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 17 cp; 13 sp; 19 cp; 20 cp; 21 cp; 12 cp; 10 gp; 18 cp; 16 cp; 17 sp; 20 sp; 16 cp; 12 sp; 11 cp; 12 sp; 14 cp

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

Empty 
Room #161
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #143

East Entry

Archway

→   Leads to room #162

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 10 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3100 xp


Treasure: 8 ep; 17 ep; 6 gp; 16 sp; 11 ep; 6 pp; 12 sp; 12 gp; 13 cp; 21 sp; 14 ep

Room #162
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #136, inhabited by Kuo-toa Archpriest and 13 x Kuo-toa Whip

West Entry #1

Archway

→   Leads to room #161, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173

Room Features

A circle of tall stones stands in the east side of the room, and howling fills the room

Room #163
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #149, inhabited by Drider and 6 x Giant Spider

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #164
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #140

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #180, inhabited by Mind Flayer and 5 x Ogre

Room Features

An altar of evil sits in the south side of the room, and a sulphurous odor fills the north-west corner of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 3 x Shadow Mastiff (cr 2, motm 215, vgm 190); medium, 7250 xp


Treasure: 1500 cp, 20 ep; 15 sp; 12 sp; 9 gp

Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

West Entry

Archway

→   Leads to room #156, inhabited by Neogi Master and 7 x Umber Hulk

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and rusting iron spikes line the north and west walls

Monster

7 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 15 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 6925 xp


Treasure: 9 gp; 4 gp; 13 gp; 20 cp; 11 sp; 10 sp; 12 cp; 15 cp; 18 cp; 10 sp; 19 cp; 1 pp; 22 sp; 9 ep; 7 ep; 7 ep; 11 gp; 14 sp; 12 ep; 9 cp; 10 gp; 5 ep

Room #166
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #159, inhabited by Orc Hand of Yurtrus and 15 x Orc

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #148

East Entry #2

Archway

→   Leads to room #184

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189, inhabited by 3 x Drow Mage and 6 x Chitine

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 6 x Ogre (cr 2, mm 237); easy, 3400 xp


Treasure: 20 cp; 22 cp; 13 cp; 8 gp; 19 sp; 8 gp; 12 gp

Room #167
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168

Room Features

Someone has scrawled an arrow pointing right on the west wall, and several pieces of rotten bread are scattered throughout the room

Room #168
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #145, inhabited by Venom Troll and 1 x Troll

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #167

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Spawn of Kyuss and 12 x Zombie

Empty 
Room #169
North Entry #1

Archway

→   Leads to room #145, inhabited by Venom Troll and 1 x Troll

North Entry #2

Archway

→   Leads to room #146, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #193

Room Features

A stone ramp ascends towards the west wall, and skeletons hang from chains and manacles against the north and west walls

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 10 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 4950 xp


Treasure: 13 ep; 16 gp; 15 sp; 20 cp; 4 gp; 16 sp; 3 pp; 2 pp; 20 cp; 13 cp; 11 gp

Room #170
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154, inhabited by Fire Giant Dreadnought

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #153

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #195

Room Features

The floor is covered in perfect hexagonal tiles, and a mouldy odor fills the room

Room #171
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #155

East Entry #1

Archway

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #181, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Room Features

A set of demonic war masks hangs on the west wall, and a corpse lies in front of an open chest in the center of the room

Room #172
East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188, inhabited by Hobgoblin Warlord and 7 x Hobgoblin

Room Features

A swarm of crawling insects covers the floor, and several pieces of rotting wood are scattered throughout the room

Room #173
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186, inhabited by 2 x Drow Mage and 4 x Drow Elite Warrior

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Alhoon and 11 x Grimlock

Room Features

A magical pool in the north side of the room disintegrates any mundane metal object submerged within it, and the floor is covered in square tiles, alternating white and black

Room #174
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149, inhabited by Drider and 6 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by Spectator and 6 x Gibbering Mouther

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 9 x Drow (cr 1/4, mm 128); hard, 20450 xp


Treasure: 5000 ep, 2300 gp; 8 sp; 20 cp; 14 ep; 12 gp; 14 sp; 12 gp; 14 sp; 9 cp; 15 sp

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Drow Favored Consort and 9 x Drow

West Entry #2

Archway

→   Leads to room #191

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #176, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #203

Monster

Spectator (cr 3, mm 30) and 6 x Gibbering Mouther (cr 2, mm 157); easy, 3400 xp


Treasure: 15 sp; 16 sp; 16 sp; 19 cp; 21 cp; 16 cp; 21 cp

Room #176
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175, inhabited by Spectator and 6 x Gibbering Mouther

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #177

South Entry #1

Archway

→   Leads to room #203

South Entry #2

Archway

→   Leads to room #204

Room Features

A tapestry of a legendary battle hangs from the west wall, and someone has scrawled "emerald, black, azure, iron" on the north wall

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3700 xp


Treasure: 17 ep; 6 gp; 21 cp; 9 ep; 7 ep; 12 sp; 12 ep; 13 sp; 7 gp; 16 cp; 6 pp; 13 sp; 3 gp; 25 cp

Room #177
West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #176, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187, inhabited by Mind Flayer Arcanist and 9 x Intellect Devourer

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #204

Room Features

The room has a high domed ceiling, and a fountain decorated with screaming faces sits in the south-east corner of the room

Room #178
West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #179, inhabited by 15 x Duergar

East Entry #2

Archway

→   Leads to room #194, inhabited by 3 x Fomorian

Room Features

A group of demonic faces have been carved into the south wall, and someone has scrawled "The Steel Cup lies in blood" in draconic script on the south wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 16 sp; 14 gp; 8 sp; 16 cp; 7 cp; 13 ep; 12 gp; 21 cp; 18 cp; 1 pp; 17 sp; 12 cp; 20 cp; 15 gp; 20 cp; 15 sp

Room #179
North Entry #1

Archway

→   Leads to room #152, inhabited by Devourer and 6 x Ghast

North Entry #2

Archway

→   Leads to room #153

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #178, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194, inhabited by 3 x Fomorian

Monster

15 x Duergar (cr 1, mm 122); easy, 3000 xp


Treasure: 14 sp; 11 gp; 17 sp; 16 gp; 6 pp; 15 sp; 11 gp; 12 ep; 10 gp; 16 cp; 14 sp; 12 sp; 7 gp; 18 sp; 16 cp

Room #180
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #164, inhabited by Alhoon and 3 x Shadow Mastiff

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #196

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Room Features

Someone has scrawled "The Cohort of Tarinde looted this place" on the north wall, and the ceiling is covered with pale stalactites

Monster

Mind Flayer (cr 7, mm 222) and 5 x Ogre (cr 2, mm 237); easy, 5150 xp


Treasure: 180 sp, 90 gp; 13 ep; 15 sp; 12 gp; 5 pp; 11 gp

Room #181
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #171

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #188, inhabited by Hobgoblin Warlord and 7 x Hobgoblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #206, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

Monster

5 x Hobgoblin (cr 1/2, mm 186) and 5 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 4000 xp


Treasure: 8 gp; 13 gp; 9 sp; 12 sp; 14 sp; 13 ep; 10 sp; 19 cp; 18 cp; 10 gp

Room #182
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #183, inhabited by 7 x Orog and 1 x Ettin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #198

Empty 
Room #183
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #159, inhabited by Orc Hand of Yurtrus and 15 x Orc

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #182

South Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #199

Monster

7 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 4250 xp


Treasure: 10 gp; 12 gp; 17 cp; 5 gp; 5 pp; 21 cp; 19 cp; 14 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


17000 gp, 1500 pp, 5 x diamond (500 gp), 3 x alexandrite (500 gp), aquamarine (500 gp), 4 x black pearl (500 gp), 2 x blue spinel (500 gp), peridot (500 gp), Spell Scroll (Feather Fall) (common, dmg 200), 2 x Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187), Potion of Resistance (radiant) (uncommon, dmg 188)

Room #184
West Entry

Archway

→   Leads to room #166, inhabited by Ogre Chain Brute and 6 x Ogre

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

Empty 
Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #184

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Alhoon and 11 x Grimlock

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #209

Room Features

A mural of legendary monsters covers the ceiling, and a putrid odor fills the north side of the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 3 x Stone Giant (cr 7, mm 156); deadly, 14600 xp


Treasure: 190 gp; 160 gp; 1600 cp, 40 ep; 110 ep, 50 gp

Room #186
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 25 to open)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

Room Features

Someone has scrawled "Grakad fell here" in blood on the south wall, and clouds of flying insects fill the south-west corner of the room

Monster

2 x Drow Mage (cr 7, mm 129) and 4 x Drow Elite Warrior (cr 5, mm 128); hard, 13000 xp


Treasure: 160 gp; 160 gp; 170 gp; 160 gp; 1000 cp, 10 ep; 230 sp, 60 gp

Trap

Freeze Ray Trap: DC 15 to find, DC 15 to disable; one target, DC 14 save or take 10d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


22000 gp, 1900 pp, a brocade robe trimmed with fox fur (250 gp), a fine leather coinpurse trimmed with genette (250 gp), a fine leather merchant's cap adorned with a plume (250 gp), a fine leather saddle trimmed with fox fur (250 gp), a fine steel chalice set with emerald and star ruby (250 gp), a gold chime set with yellow sapphire (250 gp), Carpet of Flying (4 ft. x 6 ft.) (very rare, dmg 157), Amulet of the Planes (very rare, dmg 150), Dwarven Thrower (very rare, dmg 167), Rod of Absorption (very rare, dmg 195)

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #192, inhabited by Spawn of Kyuss and 12 x Zombie

Room Features

The south and east walls have been engraved with strange symbols, and someone has scrawled "The Covenant of Dardail killed seven trolls here" on the east wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 9 x Intellect Devourer (cr 2, mm 191); hard, 7950 xp


Treasure: 18000 gp, 1600 pp, a fine leather armor trimmed with squirrel fur (250 gp), a fine leather belt with an electrum buckle (250 gp), a fine porcelain cup gilded and painted with noble imagery (250 gp), a jasper puzzle box engraved with noble imagery (250 gp), Necklace of Fireballs (rare, dmg 182), Potion of Frost Giant Strength (rare, dmg 187)

Room #188
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #172

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #181, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

East Entry

Archway

→   Leads to room #198

Room Features

A stone dais sits in the south-east corner of the room, and a corroded iron key hangs from a hook on the east and west walls

Monster

Hobgoblin Warlord (cr 6, mm 187) and 7 x Hobgoblin (cr 1/2, mm 186); easy, 3000 xp


Treasure: 1300 cp, 50 ep; 13 gp; 6 pp; 13 cp; 17 sp; 11 sp; 9 gp; 12 cp

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by Ogre Chain Brute and 6 x Ogre

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #208, inhabited by Duergar Warlord and 9 x Duergar

Room Features

Numerous pillars line the south and west walls, and someone has scrawled "Save yourself, kill the others" in blood on the east wall

Monster

3 x Drow Mage (cr 7, mm 129) and 6 x Chitine (cr 1/2, motm 75, vgm 131); medium, 9300 xp


Treasure: 1700 cp, 50 ep; 120 gp, 13 pp; 1200 cp, 10 ep; 15 sp; 19 cp; 5 ep; 11 cp; 15 sp; 12 gp

Trap

Animated Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


13000 gp, 2100 pp, 4 x black pearl (500 gp), 2 x diamond (500 gp), 2 x alexandrite (500 gp), 6 x aquamarine (500 gp), 2 x blue spinel (500 gp), topaz (500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #190
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174, inhabited by Drow Favored Consort and 9 x Drow

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #186, inhabited by 2 x Drow Mage and 4 x Drow Elite Warrior

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202, inhabited by Alkilith and 4 x Dybbuk

Empty 
Room #191
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174, inhabited by Drow Favored Consort and 9 x Drow

East Entry

Archway

→   Leads to room #175, inhabited by Spectator and 6 x Gibbering Mouther

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

Room Features

A stair ascends to a balcony hanging from the west wall, and a stone sarcophagus sits in the west side of the room

Room #192
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #187, inhabited by Mind Flayer Arcanist and 9 x Intellect Devourer

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #210, inhabited by Drow Inquisitor and 3 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211, inhabited by 3 x Drow Mage and 6 x Quaggoth

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 12 x Zombie (cr 1/4, mm 316); easy, 2400 xp


Treasure: 220 sp, 80 gp; 5 pp; 13 sp; 8 ep; 14 sp; 18 cp; 9 gp; 12 gp; 10 gp; 13 cp; 16 cp; 15 sp; 13 sp

Room #193
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #169, inhabited by Duergar Mind Master and 10 x Duergar Stone Guard

Room Features

A magical idol of a god of thieves in the center of the room grants immunity to fire damage (for one day) to whomever sacrifices a gemstone upon it, and a pile of barrel staves lies in the north side of the room

Room #194
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by 15 x Duergar

West Entry

Archway

→   Leads to room #178, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Archway

→   Leads to room #195

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #217, inhabited by Dire Troll and 1 x Troll

Room Features

A well lies in the east side of the room, and screaming fills the room

Monster

3 x Fomorian (cr 8, mm 136); hard, 11700 xp


Treasure: 170 sp, 60 gp; 1300 cp, 20 ep; 100 ep, 30 gp

Room #195
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #170

West Entry

Archway

→   Leads to room #194, inhabited by 3 x Fomorian

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #196

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #218, inhabited by 12 x Bugbear

Room Features

Someone has scrawled "Lightning comes before thunder" on the east wall, and several empty flasks are scattered throughout the room

Room #196
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #180, inhabited by Mind Flayer and 5 x Ogre

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #195

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #219, inhabited by Venom Troll and 1 x Troll

Room Features

Several monstrous corpses are scattered throughout the room, and a pair of boots lies in the east side of the room

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by Mind Flayer and 5 x Ogre

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

East Entry #2

Archway

→   Leads to room #206, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #220, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

South Entry #2

Archway

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 12 sp; 15 cp; 13 sp; 11 sp; 10 sp; 9 sp; 15 sp; 13 sp; 18 cp; 17 cp; 18 cp; 12 ep; 17 cp; 13 sp; 17 sp

Room #198
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #182

West Entry

Archway

→   Leads to room #188, inhabited by Hobgoblin Warlord and 7 x Hobgoblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #212, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

Room Features

The floor is covered in square tiles, alternating white and black, and a forge and anvil sit in the south-east corner of the room

Trap

Poisoned Arrow Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, +6 to hit against one target, 10d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


12000 gp, 1500 pp, a brocade gown threaded with gold (750 gp), a fine steel bracer engraved with arcane runes (750 gp), a gilded wooden shield brooch engraved with a legendary coat of arms (750 gp), a gold mask engraved with draconic scales (750 gp), a silk mantle threaded with gold (750 gp), a velvet tabard threaded with platinum (750 gp), an ivory scepter inlaid with platinum (750 gp), Ring of Water Elemental Command (legendary, dmg 190)

Room #199
North Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #183, inhabited by 7 x Orog and 1 x Ettin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Ulitharid and 1 x Mind Flayer

Room Features

An iron sarcophagus sits in the center of the room, and a pile of broken arrows lies in the north-west corner of the room

Room #200
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #184

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #209

Room Features

A fountain engraved with glowing symbols sits in the south-west corner of the room, and an unidentifiable odor fills the north-east corner of the room

Monster

12 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 7200 xp


Treasure: 10 gp; 9 sp; 19 sp; 14 cp; 13 ep; 13 ep; 8 gp; 2 pp; 12 cp; 13 sp; 10 ep; 24 cp; 160 sp, 80 gp

Room #201
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213, inhabited by Spirit Naga and 14 x Troglodyte

Room Features

A narrow ledge runs along the north and east walls, and a set of demonic war masks hangs on the south wall

Monster

Alhoon (cr 10, motm 43, vgm 172) and 11 x Grimlock (cr 1/4, mm 175); hard, 6450 xp


Treasure: 1100 cp, 10 ep; 10 gp; 17 cp; 14 ep; 19 sp; 18 sp; 16 sp; 11 cp; 21 cp; 12 sp; 9 gp; 16 sp

Room #202
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #225, inhabited by 11 x Meazel and 1 x Adult Oblex

Room Features

A putrid odor fills the room, and a pile of blood-soaked clothing lies in the north-east corner of the room

Monster

Alkilith (cr 11, motm 44, mtf 130) and 4 x Dybbuk (cr 4, motm 113, mtf 132); hard, 11600 xp


Treasure: 900 gp, 30 pp; 14 sp; 2 pp; 9 ep; 12 gp

Room #203
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #175, inhabited by Spectator and 6 x Gibbering Mouther

North Entry #2

Archway

→   Leads to room #176, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226

Trap

Poison Gas Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 19 save or take 18d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


20000 gp, 1400 pp, a fine leather saddle tooled with elven script (250 gp), a pair of silk gloves trimmed with sable (250 gp), a silver bracer inlaid with a filigree of electrum (250 gp), a silver warhammer engraved with arcane runes (250 gp), an agate orb inlaid with a filigree of gold (250 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Spell Scroll (Delayed Blast Fireball) (very rare, dmg 200), 2 x Potion of Invisibility (very rare, dmg 188)

Room #204
North Entry #1

Archway

→   Leads to room #176, inhabited by Yuan-ti Mind Whisperer and 13 x Yuan-ti Pureblood

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #177

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210, inhabited by Drow Inquisitor and 3 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #215

Room Features

An enchanted pool in the south-east corner of the room restores youth to whomever drinks from it (but only once), and a cold spot can be felt in the south side of the room

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Dire Troll and 1 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "Save yourself, kill the others" on the north wall

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 3 x Stone Giant (cr 7, mm 156); deadly, 14600 xp


Treasure: 1300 cp, 40 ep; 250 sp, 30 gp; 1700 cp, 30 ep; 140 gp

Room #206
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #181, inhabited by 5 x Hobgoblin and 5 x Cave Fisher

West Entry

Archway

→   Leads to room #197, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 15 x Yuan-ti Pureblood (cr 1, mm 310); medium, 4100 xp


Treasure: 10 sp; 15 ep; 16 sp; 17 cp; 9 gp; 23 sp; 15 cp; 14 ep; 11 gp; 14 sp; 21 cp; 17 sp; 21 cp; 8 ep; 5 pp; 15 sp

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #212, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221, inhabited by Venom Troll and 2 x Troll

Empty 
Room #208
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #189, inhabited by 3 x Drow Mage and 6 x Chitine

South Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #223

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 9 x Duergar (cr 1, mm 122); easy, 4100 xp


Treasure: 220 sp, 90 gp; 13 gp; 1 pp; 8 ep; 9 gp; 16 sp; 9 gp; 7 gp; 14 sp; 16 ep

Room #209
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #185, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #213, inhabited by Spirit Naga and 14 x Troglodyte

Room Features

A stone ramp ascends towards the north wall, and a rotting carpet and several benches sit in the west side of the room

Room #210
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #204

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #192, inhabited by Spawn of Kyuss and 12 x Zombie

East Entry #2

Archway

→   Leads to room #216

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #228

Room Features

The room has a high domed ceiling, and a sundered mace lies in the north side of the room

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 3 x Drow (cr 1/4, mm 128); easy, 11650 xp


Treasure: 900 gp, 50 pp; 17 sp; 20 cp; 14 gp

Room #211
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #192, inhabited by Spawn of Kyuss and 12 x Zombie

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #236

South Entry #2

Archway

Room Features

A foul odor fills the north-west corner of the room, and several broken arrows are scattered throughout the room

Monster

3 x Drow Mage (cr 7, mm 129) and 6 x Quaggoth (cr 2, mm 256); hard, 11400 xp


Treasure: 1500 cp, 40 ep; 160 sp, 50 gp; 1400 cp, 10 ep; 2 pp; 8 gp; 14 cp; 9 gp; 17 cp; 17 cp

Room #212
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #198

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #207

East Entry

Archway

→   Leads to room #222, inhabited by Ulitharid and 1 x Mind Flayer

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "Kill them with acid" on the east wall

Monster

11 x Hobgoblin (cr 1/2, mm 186) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 8800 xp


Treasure: 10 sp; 3 pp; 10 sp; 14 gp; 5 gp; 15 ep; 13 cp; 12 ep; 10 gp; 16 sp; 9 gp; 11 sp; 16 sp; 5 pp; 4 pp; 13 sp; 10 sp; 15 gp; 13 gp; 17 cp; 22 cp; 12 gp

Room #213
North Entry #1

Archway

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Alhoon and 11 x Grimlock

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #209

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #233

Room Features

Someone has scrawled "Praise the Goblin King" on the south wall, and ghostly music can be faintly heard near the south wall

Monster

Spirit Naga (cr 8, mm 234) and 14 x Troglodyte (cr 1/4, mm 290); medium, 4600 xp


Treasure: 180 sp, 50 gp; 19 cp; 12 gp; 22 cp; 12 ep; 5 pp; 9 gp; 11 cp; 11 gp; 18 cp; 5 gp; 19 cp; 24 cp; 15 gp; 15 sp

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by Alkilith and 4 x Dybbuk

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #225, inhabited by 11 x Meazel and 1 x Adult Oblex

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #226

Empty 
Room #215
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #203

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by 2 x Drow Mage and 2 x Giant Spider

Empty 
Room #216
West Entry

Archway

→   Leads to room #210, inhabited by Drow Inquisitor and 3 x Drow

South Entry

Archway

→   Leads to room #235, inhabited by Duergar Mind Master and 13 x Duergar Soulblade

Room Features

A wooden ladder rests against the east wall, and someone has scrawled "Stay low" in goblin runes on the east wall

Room #217
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #194, inhabited by 3 x Fomorian

West Entry

Archway

→   Leads to room #205, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by Orc Blade of Ilneval and 15 x Orc

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); easy, 11800 xp


Treasure: 500 gp, 40 pp; 200 sp, 110 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


18000 gp, 1600 pp, a dragon horn medallion engraved with arcane runes (250 gp), a lacquered wooden bowl set with black opal (250 gp), a lacquered wooden shield engraved with arcane runes (250 gp), a linen coat threaded with electrum (250 gp), a portrait (of a female tiefling explorer) in an ivory frame engraved with arcane runes (250 gp), a rosewood coffer engraved with a labyrinth (250 gp), Spell Scroll (Etherealness) (very rare, dmg 200), Potion of Longevity (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #218
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Orc Blade of Ilneval and 15 x Orc

East Entry

Archway

→   Leads to room #219, inhabited by Venom Troll and 1 x Troll

Room Features

Several adventurer corpses are scattered throughout the room, and a charred club lies in the west side of the room

Monster

12 x Bugbear (cr 1, mm 33); easy, 2400 xp


Treasure: 10 sp; 15 gp; 11 gp; 14 gp; 13 gp; 11 cp; 9 gp; 14 sp; 11 cp; 13 gp; 5 ep; 8 gp

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 20 save or take 18d10 damage


15000 gp, 2100 pp, 3 x black pearl (500 gp), 2 x alexandrite (500 gp), 2 x aquamarine (500 gp), 3 x blue spinel (500 gp), peridot (500 gp), 3 x topaz (500 gp), +2 Ammunition (50 blowgun needles) (rare, dmg 150), Bag of Beans (7 beans) (rare, dmg 152), Decanter of Endless Water (uncommon, dmg 161), Elixir of Health (rare, dmg 168), Folding Boat (rare, dmg 170)

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #196

West Entry

Archway

→   Leads to room #218, inhabited by 12 x Bugbear

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #248

Room Features

Spirals of blue stones cover the floor, and a ruined iron box lies in the west side of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); easy, 4700 xp


Treasure: 160 sp, 50 gp; 1400 cp, 60 ep

Room #220
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

South Entry

Archway

→   Leads to room #249, inhabited by Mind Flayer Arcanist and 6 x Intellect Devourer

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 1 x Fire Giant (cr 9, mm 154); hard, 16500 xp


Treasure: 1500 sp, 100 gp; 220 sp, 80 gp

Room #221
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #207

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #239, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 2 x Troll (cr 5, mm 291); medium, 6500 xp


Treasure: 150 gp; 270 sp, 80 gp; 800 cp, 20 ep

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


24000 gp, 2400 pp

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199

West Entry

Archway

→   Leads to room #212, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #241

Room Features

Part of the ceiling has collapsed into the room, and the floor is covered in square tiles, alternating white and black

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); easy, 7900 xp


Treasure: 260 sp, 100 gp; 500 cp, 50 ep

Room #223
North Entry

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #208, inhabited by Duergar Warlord and 9 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #242

Empty 
Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #243

Room Features

A well lies in the north-west corner of the room, and someone has scrawled "Explosive runes" in draconic script on the south wall

Monster

7 x Troll (cr 5, mm 291); deadly, 12600 xp


Treasure: 19000 gp, 2000 pp, a fine leather armor tooled with draconic scales (750 gp), a fine leather scabbard trimmed with squirrel fur (750 gp), a gilded wooden chalice engraved with arcane runes (750 gp), a lacquered wooden orb set with a rosette of star ruby (750 gp), a platinum salt cellar engraved with noble imagery (750 gp), a porcelain vase painted with mythical imagery (750 gp), an electrum tankard engraved with arcane runes (750 gp), Spell Scroll (Magic Missile) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187), Potion of Resistance (lightning) (uncommon, dmg 188), Driftglobe (uncommon, dmg 166), Keoghtom's Ointment (uncommon, dmg 179), Potion of Growth (uncommon, dmg 187)

Room #225
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #202, inhabited by Alkilith and 4 x Dybbuk

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #251

Room Features

A fountain engraved with arcane symbols sits in the east side of the room, and someone has scrawled "The curse can't be broken" in goblin runes on the west wall

Monster

11 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 4000 xp


Treasure: 17 cp; 5 ep; 18 cp; 12 gp; 13 cp; 13 gp; 13 cp; 1 pp; 19 cp; 25 cp; 12 sp; 1700 cp, 10 ep

Room #226
North Entry

Archway

→   Leads to room #203

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #214

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

Room Features

A balcony hangs from the south wall, and lit candles are scattered across the floor

Room #227
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #254

Room Features

Numerous pillars line the north and south walls, and a sundered shield lies in the north side of the room

Room #228
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #210, inhabited by Drow Inquisitor and 3 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #235, inhabited by Duergar Mind Master and 13 x Duergar Soulblade

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #245, inhabited by 2 x Drow Mage and 2 x Giant Spider

Room Features

The floor is covered in perfect hexagonal tiles, and a cold spot can be felt in the north side of the room

Room #229
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #205, inhabited by Stone Giant Dreamwalker and 3 x Stone Giant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #246, inhabited by Wraith and 8 x Specter

Room Features

A mural of legendary monsters covers the ceiling, and lit candles are scattered across the floor

Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #231

South Entry

Archway

→   Leads to room #257

Room Features

A forge and anvil sit in the south-east corner of the room, and numerous humanoid skulls are scattered throughout the room

Monster

5 x Drow Mage (cr 7, mm 129) and 9 x Chitine (cr 1/2, motm 75, vgm 131); deadly, 15400 xp


Treasure: 60 ep, 80 gp; 1600 cp, 50 ep; 600 cp, 50 ep; 1500 cp, 10 ep; 150 ep, 100 gp; 26 cp; 6 gp; 6 pp; 15 cp; 13 cp; 12 cp; 16 sp; 5 gp; 16 sp

Room #231
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #230, inhabited by 5 x Drow Mage and 9 x Chitine

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #221, inhabited by Venom Troll and 2 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #258

Room Features

A tile labyrinth covers the floor, and lit candles are scattered across the floor

Room #232
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #233

East Entry #2

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #250, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

Room Features

The floor is covered in perfect hexagonal tiles, and a ruined siege weapon sits in the north-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 13 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 6300 xp


Treasure: 18 sp; 16 cp; 5 pp; 11 gp; 13 sp; 17 cp; 17 cp; 15 cp; 12 sp; 16 cp; 7 gp; 15 gp; 12 cp; 16 cp

Room #233
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213, inhabited by Spirit Naga and 14 x Troglodyte

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #232, inhabited by Duergar Mind Master and 13 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #251

Empty 
Room #234
East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Mind Flayer and 12 x Ogre

Empty 
Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and a hole has been blasted into the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 13 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 3050 xp


Treasure: 9 ep; 7 gp; 12 sp; 4 gp; 13 sp; 19 sp; 19 cp; 16 ep; 13 sp; 12 sp; 13 cp; 13 cp; 11 cp; 22 cp

Room #236
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #211, inhabited by 3 x Drow Mage and 6 x Quaggoth

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #255

Empty 
Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Orc Blade of Ilneval and 15 x Orc

Room Features

A chute falls into the room from above, and someone has scrawled "Udit was here" on the north wall

Room #238
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217, inhabited by Dire Troll and 1 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by 12 x Bugbear

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #247

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Locked Stone Door (DC 20 to open)

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 11 gp; 9 gp; 11 gp; 10 gp; 12 gp; 18 cp; 8 gp; 16 sp; 12 sp; 21 cp; 12 ep; 10 gp; 15 sp; 18 sp; 22 cp; 12 ep

Room #239
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #221, inhabited by Venom Troll and 2 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #258

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #259

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotten leather lies in the south side of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 7 x Kuo-toa Whip (cr 1, mm 200); easy, 3700 xp


Treasure: 130 gp; 11 ep; 19 sp; 8 gp; 14 cp; 14 sp; 16 sp; 15 gp

Room #240
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #259

Room Features

A forge and anvil sit in the south-west corner of the room, and a ring of keys lies in the north side of the room

Room #241
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Ulitharid and 1 x Mind Flayer

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #242

Empty 
Room #242
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #223

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by 7 x Troll

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

Room Features

Several alcoves are cut into the north and east walls, and someone has scrawled "No, I said it had eleven eyes" on the east wall

Room #243
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #224, inhabited by 7 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #232, inhabited by Duergar Mind Master and 13 x Duergar Stone Guard

Room Features

Rusting iron spikes line the south and west walls, and a pile of rotten apples lies in the center of the room

Room #244
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245, inhabited by 2 x Drow Mage and 2 x Giant Spider

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270

Empty 
Room #245
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #215

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #228

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #263

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the south wall, and several pieces of rotten rope are scattered throughout the room

Monster

2 x Drow Mage (cr 7, mm 129) and 2 x Giant Spider (cr 1, mm 328); easy, 6200 xp


Treasure: 1200 cp, 30 ep; 190 sp, 80 gp; 4 ep; 13 sp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 13 save or take 10d10 damage


18000 gp, 2600 pp, a gold chalice inlaid with platinum (750 gp), a jade salt cellar engraved with dwarven axeheads (750 gp), a marble shrine (of a god of good) adorned with gold (750 gp), Potion of Flying (very rare, dmg 187), Potion of Speed (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #246
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #256

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Wraith (cr 5, mm 302) and 8 x Specter (cr 1, mm 279); easy, 3400 xp


Treasure: 170 sp, 100 gp; 16 sp; 10 sp; 6 gp; 18 sp; 22 cp; 16 sp; 13 gp; 11 sp

Room #247
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by Orc Blade of Ilneval and 15 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #248

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

Room Features

A carved stone statue stands in the east side of the room, and the floor is covered with rotting straw

Room #248
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #219, inhabited by Venom Troll and 1 x Troll

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #247

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #249, inhabited by Mind Flayer Arcanist and 6 x Intellect Devourer

Room Features

Someone has scrawled "Upon the eighth day of the Year of Incantations, when the Wound is healed and the Emerald Wand is wreathed in flames, the Bridge of Spears shall be destroyed" on the south wall, and a sundered helm lies in the center of the room

Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #248

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #265

Room Features

Someone has scrawled "Death comes on silent wings" in draconic script on the north wall, and the sound of drums can be faintly heard near the west wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 6 x Intellect Devourer (cr 2, mm 191); medium, 6600 xp


Treasure: 100 gp; 15 gp; 14 cp; 12 gp; 14 gp; 14 cp; 8 gp

Room #250
West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #232, inhabited by Duergar Mind Master and 13 x Duergar Stone Guard

East Entry

Archway

→   Leads to room #251

Room Features

Part of the south wall has collapsed into the room, and someone has scrawled "The walls listen" on the east wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 15 x Yuan-ti Pureblood (cr 1, mm 310); hard, 4800 xp


Treasure: 210 sp, 80 gp; 16 sp; 12 gp; 14 sp; 17 sp; 12 gp; 18 cp; 10 gp; 14 cp; 21 cp; 13 sp; 9 sp; 21 cp; 18 sp; 24 cp; 12 gp

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #225, inhabited by 11 x Meazel and 1 x Adult Oblex

West Entry

Archway

→   Leads to room #250, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #252, inhabited by Mind Flayer and 12 x Ogre

Empty 
Room #252
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #278

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #279

Monster

Mind Flayer (cr 7, mm 222) and 12 x Ogre (cr 2, mm 237); hard, 8300 xp


Treasure: 190 sp, 90 gp; 21 cp; 12 cp; 16 cp; 11 gp; 14 cp; 12 sp; 14 sp; 13 gp; 16 cp; 10 gp; 10 sp; 10 sp

Room #253
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A stone ramp ascends towards the east wall, and moaning can be heard in the center of the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 14 x Goblin (cr 1/4, mm 166); easy, 1800 xp


Treasure: 15 cp; 10 sp; 9 ep; 15 cp; 17 cp; 16 cp; 12 ep; 20 cp; 8 sp; 13 gp; 13 gp; 9 gp; 12 sp; 11 sp; 20 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


21000 gp, 1900 pp, a fine steel breastplate armor inlaid with ornate orichalcum scrollwork (750 gp), a gold circlet inlaid with a meandros of platinum (750 gp), a jade cup engraved with dwarven axeheads (750 gp), a moonstone chalice inlaid with a meandros of orichalcum (750 gp), a platinum ring engraved with noble imagery (750 gp), Oil of Etherealness (rare, dmg 183), Potion of Diminution (rare, dmg 187), 2 x Potion of Gaseous Form (rare, dmg 187), Potion of Heroism (rare, dmg 188), Scroll of Protection (fiends) (rare, dmg 199)

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #227

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #253, inhabited by Barghest and 14 x Goblin

Room Features

The floor is covered in square tiles, alternating white and black, and lit candles are scattered across the floor

Room #255
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #236

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282

Empty 
Room #256
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #246, inhabited by Wraith and 8 x Specter

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #272

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #273

Empty 
Room #257
North Entry

Archway

→   Leads to room #230, inhabited by 5 x Drow Mage and 9 x Chitine

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #283, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa Whip

Room Features

A fountain of water sits against the west wall, and someone has scrawled "Beware the elves" on the south wall

Room #258
North Entry #1

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #231

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #239, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #283, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa Whip

South Entry #2

Archway

→   Leads to room #284

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and a rusted chain shirt lies in the north-west corner of the room

Room #259
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #239, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #240

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #275, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

Empty 
Room #260
West Entry

Locked Iron Door (DC 20 to open)

East Entry

Archway

→   Leads to room #266, inhabited by 6 x Young Kruthik and 8 x Adult Kruthik

Room Features

A magical mural on the north wall can be used to scry upon any known individual within the dungeon, and part of the ceiling has collapsed into the room

Monster

12 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 5400 xp


Treasure: 19 cp; 8 gp; 8 gp; 17 sp; 18 sp; 14 cp; 17 cp; 21 cp; 14 sp; 17 cp; 11 sp; 15 sp

Room #261
East Entry

Archway

→   Leads to room #262

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 11 gp; 3 pp; 14 sp; 3 pp; 17 sp; 7 sp; 17 sp; 10 gp; 14 ep; 19 sp; 14 cp; 8 ep; 14 gp; 11 ep; 18 sp; 10 gp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Darkling Elder and 15 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #268

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #276

Room Features

A chute falls into the room from above, and someone has scrawled "Ale's well that ends well" in dwarvish runes on the north wall

Room #263
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #245, inhabited by 2 x Drow Mage and 2 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

South Entry

Archway

→   Leads to room #280

Room Features

A shallow pit lies in the south side of the room, and a pile of wax blobs lies in the north side of the room

Room #264
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #290

South Entry #2

Archway

→   Leads to room #291

Monster

6 x Drow (cr 1/4, mm 128) and 12 x Quaggoth (cr 2, mm 256); medium, 5700 xp


Treasure: 14 cp; 27 cp; 12 ep; 12 sp; 8 ep; 13 cp; 10 sp; 9 sp; 17 cp; 23 cp; 19 cp; 13 sp; 16 gp; 15 cp; 13 sp; 13 ep; 23 cp; 15 ep

Room #265
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #249, inhabited by Mind Flayer Arcanist and 6 x Intellect Devourer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264, inhabited by 6 x Drow and 12 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa Whip

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #291

Room Features

A tile labyrinth covers the floor, and someone has scrawled "It's a trap" in draconic script on the north wall

Room #266
West Entry

Archway

→   Leads to room #260, inhabited by 12 x Adult Kruthik

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #267

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #286, inhabited by Drow Priestess of Lolth and 8 x Drow

Room Features

A mural of a legendary battle covers the ceiling, and a rusted amulet lies in the east side of the room

Monster

6 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3750 xp


Treasure: 17 cp; 8 ep; 18 cp; 17 cp; 13 cp; 12 sp; 13 gp; 14 gp; 7 gp; 16 sp; 16 ep; 7 gp; 17 cp; 3 pp

Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #266, inhabited by 6 x Young Kruthik and 8 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Drow Priestess of Lolth and 8 x Drow

Empty 
Room #268
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277, inhabited by Dire Troll and 3 x Troll

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #270

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

Empty 
Room #270
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #244

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by 2 x Drow Mage and 2 x Giant Spider

West Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #269

South Entry

Archway

→   Leads to room #295, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

Someone has scrawled a drawing of a sword on the east wall, and a pile of torn paper lies in the north-west corner of the room

Room #271
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "right, left, right, left, door, right" in dwarvish runes on the east wall

Monster

Devourer (cr 13, motm 93, vgm 138) and 14 x Zombie (cr 1/4, mm 316); easy, 10700 xp


Treasure: 400 ep, 100 gp; 15 sp; 13 gp; 24 sp; 15 sp; 18 sp; 8 gp; 16 gp; 16 sp; 17 cp; 18 cp; 13 sp; 10 gp; 17 sp; 12 cp

Room #272
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #299

Room Features

A tapestry of a legendary battle hangs from the east wall, and a pile of spoiled meat lies in the south-west corner of the room

Room #273
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #256

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by 4 x Duergar Hammerer and 7 x Duergar

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


9000 gp, 1900 pp, alexandrite (500 gp), 2 x aquamarine (500 gp), 7 x black pearl (500 gp), 2 x blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Mirror Image) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187), Bag of Holding (uncommon, dmg 153), Elemental Gem (air) (uncommon, dmg 167), Keoghtom's Ointment (uncommon, dmg 179), Potion of Animal Friendship (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273

Room Features

A tapestry of a legendary battle hangs from the north wall, and someone has scrawled "Sharpen thy spear and ready thy shield" on the north wall

Room #275
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #259

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #284

East Entry

Unlocked Stone Door (60 hp)

Monster

11 x Hobgoblin (cr 1/2, mm 186) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 8800 xp


Treasure: 9 gp; 9 gp; 22 cp; 13 sp; 13 sp; 11 sp; 16 sp; 13 gp; 11 gp; 7 gp; 13 gp; 27 cp; 13 gp; 19 sp; 16 gp; 13 gp; 14 sp; 15 sp; 14 gp; 15 cp; 11 gp; 20 cp

Room #276
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #303

Empty 
Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #287, inhabited by 9 x Duergar Hammerer and 13 x Duergar

Room Features

A tapestry of ancient mythology hangs from the east wall, and someone has scrawled "One steps forward, three steps back" on the east wall

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 3 x Troll (cr 5, mm 291); deadly, 15400 xp


Treasure: 15000 gp, 2100 pp, a fine leather vest sewn with platinum (750 gp), a gold medallion inlaid with a filigree of platinum (750 gp), a lacquered wooden orb engraved with a labyrinth (750 gp), a lacquered wooden rod engraved with a labyrinth (750 gp), a porcelain ewer adorned with platinum and a hydra in relief (750 gp), Ring of Shooting Stars (very rare, dmg 192), Rod of Absorption (very rare, dmg 195)

Room #278
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Mind Flayer and 12 x Ogre

Room Features

A cube of solid stone stands in the north-west corner of the room, and someone has scrawled a drawing of a dragon on the south wall

Room #279
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by Mind Flayer and 12 x Ogre

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #304, inhabited by 3 x Gloom Weaver

Room Features

A sloped pit lined with iron spikes lies in the south side of the room, and a mural of a sea god covers the ceiling

Room #280
North Entry

Archway

→   Leads to room #263

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #297

Room Features

The south and east walls have been engraved with glowing symbols, and someone has scrawled "Dryany Lyne fell here" on the east wall

Room #281
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Room Features

The room has a high domed ceiling, and someone has scrawled "The Covenant of Penem looted this place" on the west wall

Room #282
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #255

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #298, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Malison

Empty 
Room #283
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #258

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #284

Room Features

A magical shrine in the center of the room heals all wounds of whomever offers a prayer (but only once), and someone has scrawled "For the glory of the Lich Duke" in goblin runes on the north wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 10 x Kuo-toa Whip (cr 1, mm 200); medium, 4300 xp


Treasure: 250 sp, 100 gp; 14 gp; 10 ep; 15 gp; 12 ep; 11 sp; 19 sp; 9 sp; 16 sp; 12 cp; 7 sp

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #283, inhabited by Kuo-toa Archpriest and 10 x Kuo-toa Whip

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #275, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #302, inhabited by 9 x Orc Red Fang of Shargaas

Room Features

Several square holes are cut into the east and west walls, and someone has scrawled an evil symbol on the east wall

Room #285
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #292, inhabited by 6 x Duergar Xarrorn and 11 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #311

Monster

Hobgoblin Warlord (cr 6, mm 187) and 9 x Hobgoblin (cr 1/2, mm 186); easy, 3200 xp


Treasure: 210 sp, 60 gp; 16 ep; 18 sp; 10 ep; 14 cp; 15 sp; 10 gp; 5 gp; 14 ep; 6 gp

Trap

Concealed Pit with Poisoned Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 10d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


14000 gp, 1000 pp, 5 x alexandrite (500 gp), aquamarine (500 gp), 4 x black pearl (500 gp), blue spinel (500 gp), 2 x peridot (500 gp), 3 x topaz (500 gp), Arrow of Slaying (very rare, dmg 152)

Room #286
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #266, inhabited by 6 x Young Kruthik and 8 x Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #292, inhabited by 6 x Duergar Xarrorn and 11 x Duergar Stone Guard

South Entry

Unlocked Stone Door (60 hp) (slides up)

Room Features

Iron chains hang from the ceiling in the north-west corner of the room, and a pile of rotting wood lies in the south-west corner of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 8 x Drow (cr 1/4, mm 128); easy, 4300 xp


Treasure: 70 gp, 5 pp; 1 pp; 20 cp; 8 gp; 15 gp; 15 cp; 6 sp; 9 gp; 21 cp

Room #287
East Entry #1

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #277, inhabited by Dire Troll and 3 x Troll

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313

Room Features

A tile mosaic of legendary monsters covers the floor, and iron chains hang from the ceiling in the north side of the room

Monster

9 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 13 x Duergar (cr 1, mm 122); hard, 6650 xp


Treasure: 12 sp; 8 cp; 10 gp; 16 cp; 13 sp; 13 gp; 17 cp; 23 cp; 6 gp; 14 ep; 10 sp; 18 cp; 22 cp; 13 gp; 17 sp; 5 pp; 6 ep; 12 cp; 12 sp; 12 sp; 21 cp; 24 cp

Room #288
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294

Trap

Symbol of Petrification: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


15000 gp, 1700 pp, a pair of silk brocade gloves threaded with gold (750 gp), a porcelain vase adorned with silver and a hydra in relief (750 gp), an electrum warhammer engraved with thorned vines (750 gp), Oil of Etherealness (rare, dmg 183)

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #300, inhabited by Ghast and 11 x Ghoul

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #290

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

Monster

4 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 7 x Duergar (cr 1, mm 122); easy, 3200 xp


Treasure: 24 cp; 20 cp; 18 cp; 12 gp; 12 sp; 8 gp; 11 gp; 9 gp; 8 gp; 16 cp; 7 sp

Room #290
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264, inhabited by 6 x Drow and 12 x Quaggoth

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #289, inhabited by 4 x Duergar Hammerer and 7 x Duergar

Trap

Falling Cage Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Room #291
North Entry #1

Archway

→   Leads to room #264, inhabited by 6 x Drow and 12 x Quaggoth

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #301, inhabited by Spirit Troll and 3 x Troll

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


16000 gp, 2400 pp, a brocade cloak threaded with gold (750 gp), a dragon horn shield brooch inlaid with orichalcum (750 gp), a fine steel torc inlaid with platinum (750 gp), a moonstone plate inlaid with a filigree of gold (750 gp), a portrait (of a male elf wizard) in a lacquered wooden frame engraved with a labyrinth (750 gp)

Room #292
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #285, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #286, inhabited by Drow Priestess of Lolth and 8 x Drow

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #322

Room Features

Several alcoves are cut into the south and west walls, and a large kiln and coal bin sit in the south-west corner of the room

Monster

6 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 11 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 7650 xp


Treasure: 11000 gp, 1500 pp, a jasper bowl inlaid with a meandros of platinum (250 gp), a lacquered wooden plate inlaid with a filigree of electrum (250 gp), a silk merchant's cap threaded with gold (250 gp), a silver medallion engraved with elven script (250 gp), an ivory rod engraved with mythical creatures (250 gp), Bag of Devouring (very rare, dmg 153), 2 x Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #304, inhabited by 3 x Gloom Weaver

Room Features

A narrow shaft descends from the room into a plundered tomb below, and several headless statues are scattered throughout the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 13 sp; 8 gp; 2 pp; 18 sp; 15 sp; 16 cp; 27 cp; 15 cp; 19 sp; 20 sp; 7 sp; 20 sp; 18 sp; 21 sp; 10 gp; 22 cp

Room #294
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #288

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #305, inhabited by Drow Shadowblade and 1 x Drow Elite Warrior

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Archway

→   Leads to room #315

Room Features

A carved stone statue stands in the north side of the room, and someone has scrawled "The Rosewood Staff is broken" on the north wall

Room #295
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #269

North Entry #2

Archway

→   Leads to room #270

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #296

Room Features

The floor is covered in square tiles, alternating white and black, and an altar of evil sits in the north-east corner of the room

Monster

15 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1700 xp


Treasure: 16 cp; 10 sp; 14 sp; 4 pp; 11 sp; 22 cp; 19 cp; 13 gp; 10 ep; 13 sp; 16 gp; 18 sp; 10 gp; 7 gp; 12 sp; 16 sp

Room #296
North Entry

Archway

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #295, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Malison

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318

Empty 
Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #282

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #319

Room Features

Mysterious levers and mechanisms cover the east wall, and a rusted gauntlet lies in the north-east corner of the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 6 x Yuan-ti Malison (cr 3, mm 309); deadly, 12600 xp


Treasure: 16000 gp, 1600 pp, black pearl (500 gp), 2 x diamond (500 gp), 2 x aquamarine (500 gp), peridot (500 gp), Spell Scroll (Glibness) (very rare, dmg 200)

Trap

Heavy Chain Flail: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, +9 to hit against all targets within 5 ft., 18d10 bludgeoning damage and knocked prone

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320

South Entry #1

Archway

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A tile labyrinth covers the floor, and someone has scrawled "The cleric will betray you" in blood on the west wall

Room #300
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #289, inhabited by 4 x Duergar Hammerer and 7 x Duergar

Monster

Ghast (cr 2, mm 148) and 11 x Ghoul (cr 1, mm 148); easy, 2650 xp


Treasure: 8 gp; 17 sp; 7 sp; 3 gp; 10 gp; 13 gp; 17 sp; 15 cp; 16 cp; 4 pp; 10 ep; 10 gp

Room #301
West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #291

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321, inhabited by Spectator and 6 x Nothic

South Entry #2

Locked Iron Door (DC 20 to open)

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the south wall, and a pile of blood-soaked clothing lies in the center of the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); hard, 12600 xp


Treasure: 600 gp, 20 pp; 1700 cp, 40 ep; 70 ep, 70 gp; 80 ep, 70 gp

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #284

South Entry

Unlocked Stone Door (60 hp)

Room Features

The walls have been engraved with incoherent labyrinths, and knocking can be faintly heard near the north wall

Monster

9 x Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 6300 xp


Treasure: 17 cp; 16 cp; 12 gp; 13 ep; 13 cp; 17 cp; 9 gp; 17 cp; 11 ep

Room #303
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #312

Empty 
Room #304
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #279

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #293, inhabited by Darkling Elder and 15 x Darkling

West Entry #2

Archway

Room Features

A set of demonic war masks hangs on the west wall, and someone has scrawled a basic map of the dungeon on the west wall

Monster

3 x Gloom Weaver (cr 9, motm 213, mtf 224); deadly, 15000 xp


Treasure: 1000 cp, 30 ep; 1400 cp, 60 ep; 120 gp

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #294

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #332, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

Room Features

Someone has scrawled "Praise the Lich Duke" on the south wall, and a buzzing noise fills the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 1 x Drow Elite Warrior (cr 5, mm 128); easy, 9000 xp


Treasure: 600 ep, 200 gp; 170 sp, 50 gp

Room #306
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #325, inhabited by Darkling Elder and 15 x Darkling

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #317

South Entry

Archway

→   Leads to room #333

Monster

Devourer (cr 13, motm 93, vgm 138) and 12 x Zombie (cr 1/4, mm 316); easy, 10600 xp


Treasure: 600 gp, 60 pp; 21 cp; 16 sp; 4 pp; 16 sp; 11 gp; 16 cp; 9 sp; 9 ep; 13 cp; 16 cp; 10 gp; 18 sp

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #336

Room Features

A magical mirror on the south wall teleports whomever gazes into it to another room of the dungeon, and skeletons hang from chains and manacles against the north and south walls

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by 4 x Duergar Hammerer and 7 x Duergar

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #309, inhabited by Drow Inquisitor and 5 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #326

Empty 
Room #309
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #308

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #326

Room Features

A large demonic idol with ruby eyes sits in the south-west corner of the room, and a rusted chain shirt lies in the south side of the room

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 5 x Drow (cr 1/4, mm 128); easy, 11750 xp


Treasure: 1600 sp, 500 gp; 9 gp; 11 gp; 8 gp; 18 sp; 7 sp

Room #310
West Entry

Unlocked Stone Door (60 hp)

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 13 x Duergar (cr 1, mm 122); medium, 4900 xp


Treasure: 700 cp, 10 ep; 9 ep; 14 cp; 9 gp; 14 ep; 14 cp; 12 sp; 15 ep; 14 gp; 26 cp; 13 cp; 16 sp; 13 sp; 7 sp

Room #311
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #285, inhabited by Hobgoblin Warlord and 9 x Hobgoblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #322

South Entry

Archway

→   Leads to room #337

Trap

Teleporter Crystal: DC 20 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by 9 x Duergar Hammerer and 13 x Duergar

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #303

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #324, inhabited by Drow Favored Consort and 3 x Drow

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #329

Room Features

The north and east walls are covered with veins of yellow crystal, and a dulled dagger lies in the north-west corner of the room

Room #313
North Entry

Archway

→   Leads to room #287, inhabited by 9 x Duergar Hammerer and 13 x Duergar

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #329

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

Empty 
Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313

East Entry

Unlocked Iron Door (60 hp)

South Entry

Archway

→   Leads to room #330

Room Features

A magical statue in the south side of the room answers questions with insults, and a wooden platform hangs over a deep pit in the west side of the room

Room #315
North Entry

Archway

→   Leads to room #294

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Drow Shadowblade and 1 x Drow Elite Warrior

Empty 
Room #316
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #342, inhabited by Orc Eye of Gruumsh and 15 x Orc

Empty 
Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306, inhabited by Devourer and 12 x Zombie

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #334, inhabited by Bugbear Chief and 13 x Bugbear

Room Features

A stone ramp ascends towards the east wall, and the floor is covered in square tiles, alternating white and black

Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334, inhabited by Bugbear Chief and 13 x Bugbear

Empty 
Room #319
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #298, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Malison

Room Features

A faded and torn tapestry hangs from the east wall, and an iron chandelier hangs from the ceiling in the north-west corner of the room

Trap

Acid Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


12000 gp, 1000 pp, a fine steel mace inlaid with a filigree of electrum (250 gp), a marble bust (of a wolf) adorned with chrysoberyl (250 gp), a porcelain bowl adorned with silver and a crown and throne in relief (250 gp), an electrum chime set with a rosette of jacinth (250 gp), an electrum circlet inlaid with a meandros of gold (250 gp), Quaal's Feather Token (swan boat) (rare, dmg 188), Spell Scroll (Hallucinatory Terrain) (rare, dmg 200), Elixir of Health (rare, dmg 168)

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #336

Room Features

The north and east walls have been engraved with incoherent labyrinths, and someone has scrawled "You cannot kill it with magic" on the east wall

Room #321
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #301, inhabited by Spirit Troll and 3 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Wraith and 9 x Wight

Monster

Spectator (cr 3, mm 30) and 6 x Nothic (cr 2, mm 236); easy, 3400 xp


Treasure: 11 cp; 16 sp; 9 gp; 26 cp; 20 cp; 11 cp; 21 cp

Room #322
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #292, inhabited by 6 x Duergar Xarrorn and 11 x Duergar Stone Guard

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311

Empty 
Room #323
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

East Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #324, inhabited by Drow Favored Consort and 3 x Drow

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


13000 gp, 2400 pp, agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), 3 x blue sapphire (1000 gp), emerald (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp)

Room #324
West Entry

Locked Iron Door (DC 10 to open) (slides to one side)

→   Leads to room #323

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #312

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #348

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 3 x Drow (cr 1/4, mm 128); hard, 20150 xp


Treasure: 3000 ep, 3400 gp; 12 sp; 10 gp; 17 cp

Room #325
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #306, inhabited by Devourer and 12 x Zombie

South Entry

Archway

→   Leads to room #349

Room Features

A ruined siege weapon sits in the north-east corner of the room, and someone has scrawled "door, right, right, right, right" on the south wall

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 15 cp; 9 gp; 12 cp; 25 cp; 13 sp; 21 cp; 10 gp; 5 gp; 19 cp; 23 cp; 19 cp; 20 sp; 12 sp; 16 gp; 9 gp; 9 gp

Room #326
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #308

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #309, inhabited by Drow Inquisitor and 5 x Drow

West Entry

Archway

→   Leads to room #336

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #327

Room Features

A magical mosaic on the east wall can be used to scry upon any known individual within the dungeon, and the ceiling is covered with dripping stalactites

Room #327
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

A group of demonic faces have been carved into the east wall, and rusting iron spikes line the east and west walls

Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Spectator and 6 x Nothic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #352

Monster

Wraith (cr 5, mm 302) and 9 x Wight (cr 3, mm 300); hard, 8100 xp


Treasure: 1100 cp, 30 ep; 15 sp; 19 sp; 16 sp; 8 gp; 15 cp; 11 ep; 11 gp; 18 sp; 19 cp

Room #329
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #312

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #313

Empty 
Room #330
North Entry

Archway

→   Leads to room #314

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #331, inhabited by Duergar Mind Master and 12 x Duergar

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #357

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358

Room Features

A rattling noise can be heard in the south-east corner of the room, and a pile of broken arrows lies in the west side of the room

Room #331
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #359, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar (cr 1, mm 122); easy, 2850 xp


Treasure: 10 sp; 20 cp; 19 cp; 11 gp; 15 gp; 16 cp; 18 cp; 8 gp; 23 cp; 10 gp; 12 gp; 18 gp; 20 cp

Trap

Acid Turret: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 16 save or take 10d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Symbol of Petrification: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 12 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


14000 gp, 1900 pp, 2 x diamond (500 gp), alexandrite (500 gp), 4 x black pearl (500 gp), blue spinel (500 gp), peridot (500 gp), Spell Scroll (Antimagic Field) (very rare, dmg 200)

Room #332
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #305, inhabited by Drow Shadowblade and 1 x Drow Elite Warrior

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Archway

→   Leads to room #341

Room Features

Several square holes are cut into the ceiling and floor, and a faded and torn tapestry hangs from the south wall

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); medium, 8800 xp


Treasure: 100 gp; 500 cp, 30 ep

Room #333
North Entry

Archway

→   Leads to room #306, inhabited by Devourer and 12 x Zombie

East Entry

Archway

→   Leads to room #334, inhabited by Bugbear Chief and 13 x Bugbear

Empty 
Room #334
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #343, inhabited by Venom Troll and 5 x Troll

Monster

Bugbear Chief (cr 3, mm 33) and 13 x Bugbear (cr 1, mm 33); easy, 3300 xp


Treasure: 23 sp; 20 sp; 16 sp; 20 cp; 9 gp; 13 cp; 16 ep; 13 sp; 9 sp; 12 gp; 11 gp; 10 sp; 13 sp; 10 gp

Room #335
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #351

Room Features

A ruined siege weapon sits in the south-west corner of the room, and someone has scrawled "It is awake" on the west wall

Monster

Beholder (cr 13, mm 28) and 1 x Drow Elite Warrior (cr 5, mm 128); easy, 11800 xp


Treasure: 700 gp, 30 pp; 230 sp, 80 gp

Room #336
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #307

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #320

East Entry

Archway

→   Leads to room #326

Room Features

A well lies in the north side of the room, and a forge and anvil sit in the center of the room

Room #337
North Entry

Archway

→   Leads to room #311

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #338, inhabited by Spawn of Kyuss and 14 x Zombie

Room Features

A well lies in the south-west corner of the room, and several empty flasks are scattered throughout the room

Room #338
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #337

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

Room Features

Several square holes are cut into the north and south walls, and several iron spikes are scattered throughout the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 14 x Zombie (cr 1/4, mm 316); easy, 2500 xp


Treasure: 210 sp, 70 gp; 8 gp; 24 cp; 12 gp; 12 gp; 15 gp; 15 cp; 14 gp; 20 cp; 12 sp; 15 gp; 7 ep; 9 ep; 15 ep; 12 ep

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Spawn of Kyuss and 14 x Zombie

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323

East Entry #2

Archway

→   Leads to room #347, inhabited by Venom Troll and 5 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Empty 
Room #340
South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #357

Room Features

A stone dais sits in the east side of the room, and the floor is covered in perfect hexagonal tiles

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 3 x Yuan-ti Pureblood (cr 1, mm 310); easy, 9000 xp


Treasure: 500 gp, 30 pp; 15 gp; 11 sp; 21 cp

Room #341
West Entry #1

Archway

→   Leads to room #332, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

West Entry #2

Archway

→   Leads to room #360

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #366

Empty 
Room #342
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #316

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #349

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #361

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 6 gp; 11 sp; 19 sp; 19 cp; 3 pp; 13 ep; 18 cp; 14 cp; 12 gp; 13 gp; 17 sp; 9 sp; 13 gp; 20 cp; 2 pp; 20 cp

Room #343
West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #334, inhabited by Bugbear Chief and 13 x Bugbear

South Entry

Archway

→   Leads to room #367

Room Features

A tile mosaic of vile acts covers the floor, and an iron sarcophagus sits in the north-east corner of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 5 x Troll (cr 5, mm 291); hard, 11900 xp


Treasure: 21000 gp, 1500 pp, a brocade tabard trimmed with genette (250 gp), a carved wooden staff with electrum studs (250 gp), a fine leather armor trimmed with squirrel fur (250 gp), a fine leather coinpurse trimmed with ermine (250 gp), a fine leather scabbard trimmed with squirrel fur (250 gp), a lacquered wooden orb inlaid with a meandros of electrum (250 gp), an agate brazier engraved with draconic runes (250 gp), +1 Weapon (shortsword) (uncommon, dmg 213), Flame Tongue (shortsword) (rare, dmg 170)

Room #344
East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #345, inhabited by 2 x Fire Giant

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #364, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by Drow Inquisitor and 1 x Drow

Empty 
Room #345
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #344

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346, inhabited by Grick Alpha and 5 x Grick

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #364, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Monster

2 x Fire Giant (cr 9, mm 154); medium, 10000 xp


Treasure: 240 sp, 20 gp; 200 sp, 60 gp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


10000 gp, 1700 pp, a platinum ring set with a rosette of jacinth (750 gp), a silk merchant's cap trimmed with ermine (750 gp), an electrum longsword set with a single star ruby (750 gp), Ring of Water Elemental Command (legendary, dmg 190)

Room #346
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 2 x Fire Giant

West Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #364, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

South Entry

Archway

→   Leads to room #371

Room Features

A chute descends from the room into a midden chamber below, and a tapestry of legendary monsters hangs from the north wall

Monster

Grick Alpha (cr 7, mm 173) and 5 x Grick (cr 2, mm 173); easy, 5150 xp


Treasure: 1700 cp, 20 ep; 15 sp; 10 sp; 17 cp; 4 pp; 11 sp

Room #347
West Entry

Archway

→   Leads to room #339

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365, inhabited by Drow Arachnomancer and 5 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374

Room Features

A narrow ledge runs along the walls, and several pieces of rotting wood are scattered throughout the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 5 x Troll (cr 5, mm 291); hard, 11900 xp


Treasure: 100 ep, 110 gp; 1400 cp, 20 ep; 110 gp; 110 gp, 8 pp; 250 sp, 60 gp; 80 gp

Room #348
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #324, inhabited by Drow Favored Consort and 3 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365, inhabited by Drow Arachnomancer and 5 x Drow

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered in perfect hexagonal tiles

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


22000 gp, 1700 pp, 2 x agate (1000 gp), 2 x diamond (1000 gp), jacinth (1000 gp), Armor of Resistance (breastplate, acid) (rare, dmg 152), Demon Armor (very rare, dmg 165), Staff of Frost (very rare, dmg 202), +3 Weapon (dagger) (very rare, dmg 213)

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Darkling Elder and 15 x Darkling

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #342, inhabited by Orc Eye of Gruumsh and 15 x Orc

West Entry #2

Archway

→   Leads to room #361

Empty 
Room #350
South Entry

Archway

→   Leads to room #379, inhabited by 4 x Derro Savant and 9 x Derro

Empty 
Room #351
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #335, inhabited by Beholder and 1 x Drow Elite Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Empty 
Room #352
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #328, inhabited by Wraith and 9 x Wight

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #353, inhabited by 5 x Stone Giant

Room Features

A fountain of water sits against the west wall, and the ceiling is covered with needle-like stalactites

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 15 to find, DC 20 to disable; affects each creature which touches the lock, DC 14 save or take 10d10 lightning damage


11000 gp, 1900 pp, 5 x black pearl (500 gp), 2 x diamond (500 gp), aquamarine (500 gp), 2 x blue spinel (500 gp), peridot (500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #353
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Aboleth and 3 x Kuo-toa Archpriest

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

South Entry

Archway

→   Leads to room #382

Monster

5 x Stone Giant (cr 7, mm 156); deadly, 14500 xp


Treasure: 120 sp, 50 gp; 150 gp; 190 gp; 80 gp; 220 sp, 60 gp

Room #354
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by 5 x Stone Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #355, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #372

South Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #373

Monster

Aboleth (cr 10, mm 13) and 3 x Kuo-toa Archpriest (cr 6, mm 200); hard, 12800 xp


Treasure: 1700 cp, 30 ep; 120 ep, 50 gp; 150 gp; 700 cp, 50 ep

Room #355
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #354, inhabited by Aboleth and 3 x Kuo-toa Archpriest

Monster

15 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 6950 xp


Treasure: 20 cp; 12 cp; 9 sp; 17 sp; 11 gp; 23 cp; 13 sp; 5 pp; 4 pp; 12 gp; 3 pp; 8 gp; 11 gp; 12 gp; 21 cp; 10 gp

Room #356
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357

South Entry

Archway

→   Leads to room #384

Room Features

Spirals of white stones cover the floor, and several empty flasks are scattered throughout the room

Room #357
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #340, inhabited by Yuan-ti Anathema and 3 x Yuan-ti Pureblood

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #330

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #356

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #375, inhabited by Drow Shadowblade and 1 x Drow

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


9000 gp, 1600 pp, a fine leather coat trimmed with fox fur (250 gp), a fine leather saddle trimmed with fox fur (250 gp), a fine leather vest trimmed with squirrel fur (250 gp), an electrum cup engraved with dwarven axeheads (250 gp), an electrum dagger inlaid with a meandros of orichalcum (250 gp), an onyx cup set with ruby (250 gp), Ring of Fire Elemental Command (legendary, dmg 190)

Room #358
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

East Entry

Archway

→   Leads to room #359, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

A tile labyrinth covers the floor, and someone has scrawled a basic map of the dungeon on the east wall

Room #359
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #331, inhabited by Duergar Mind Master and 12 x Duergar

West Entry

Archway

→   Leads to room #358

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #360

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 13 x Yuan-ti Pureblood (cr 1, mm 310); medium, 4400 xp


Treasure: 160 gp; 14 gp; 16 gp; 14 gp; 3 pp; 18 cp; 16 cp; 16 cp; 12 cp; 8 gp; 16 sp; 18 sp; 15 gp; 13 sp

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 18 save or take 18d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Contact Poison: DC 10 to find, DC 15 to disable; affects each creature which touches the trigger, DC 10 save or take 4d10 damage


13000 gp, 1500 pp, jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), 2 x star ruby (1000 gp), 2 x star sapphire (1000 gp), Universal Solvent (legendary, dmg 209)

Room #360
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #359, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #385, inhabited by 12 x Duergar

Room Features

Someone has scrawled "I'd rather be at the Maiden and Tankard" in dwarvish runes on the south wall, and several monstrous corpses are scattered throughout the room

Room #361
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #342, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Archway

→   Leads to room #349

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Darkling Elder and 15 x Darkling

Room Features

A tapestry of a legendary battle hangs from the north wall, and several iron cages are scattered throughout the room

Room #362
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #379, inhabited by 4 x Derro Savant and 9 x Derro

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "Lightning comes before thunder" on the north wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 13 x Hobgoblin (cr 1/2, mm 186); easy, 2400 xp


Treasure: 20 sp; 20 cp; 18 cp; 9 gp; 16 ep; 19 cp; 6 pp; 13 sp; 21 cp; 19 sp; 9 ep; 16 sp; 11 gp; 12 gp

Room #363
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Monster

Wraith (cr 5, mm 302) and 9 x Specter (cr 1, mm 279); easy, 3600 xp


Treasure: 230 sp, 50 gp; 9 sp; 19 sp; 22 cp; 9 sp; 13 sp; 12 cp; 8 sp; 11 ep; 3 pp

Room #364
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #345, inhabited by 2 x Fire Giant

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #344

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Drow Inquisitor and 1 x Drow

East Entry #1

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #346, inhabited by Grick Alpha and 5 x Grick

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #371

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 10 cp; 13 sp; 11 cp; 2 pp; 14 gp; 14 sp; 10 gp; 9 gp; 19 sp; 18 sp; 1 pp; 10 ep; 10 sp; 16 gp; 5 gp

Room #365
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #347, inhabited by Venom Troll and 5 x Troll

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 5 x Drow (cr 1/4, mm 128); easy, 10250 xp


Treasure: 900 gp, 80 pp; 15 cp; 26 cp; 10 gp; 8 gp; 14 cp

Room #366
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #341

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #386

Room Features

A circle of tall stones stands in the south-west corner of the room, and a mouldy odor fills the room

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by Venom Troll and 5 x Troll

West Entry

Locked Iron Door (DC 15 to open)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #388

Empty 
Room #368
North Entry

Unlocked Iron Door (60 hp)

East Entry

Archway

→   Leads to room #369

Room Features

A forge and anvil sit in the south side of the room, and a sulphurous odor fills the north-east corner of the room

Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351

West Entry

Archway

→   Leads to room #368

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #363, inhabited by Wraith and 9 x Specter

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #380

South Entry

Locked Iron Door (DC 25 to open)

Empty 
Room #370
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

East Entry #2

Unlocked Iron Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #397

Room Features

The room has a high domed ceiling, and the south and west walls have been engraved with geometric patterns

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 1 x Drow (cr 1/4, mm 128); easy, 11550 xp


Treasure: 1100 gp, 20 pp; 9 gp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 13 save or be teleported to another location


14000 gp, 2100 pp, black pearl (500 gp), diamond (500 gp), 3 x blue spinel (500 gp), Wand of Web (uncommon, dmg 212), +1 Armor (chain shirt) (rare, dmg 152), Iron Bands of Bilarro (rare, dmg 177)

Room #371
North Entry

Archway

→   Leads to room #346, inhabited by Grick Alpha and 5 x Grick

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #364, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Drow House Captain and 1 x Drow Elite Warrior

Room Features

A magical statue in the south side of the room answers simple questions about the dungeon (points directions), and a dulled dagger lies in the east side of the room

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 15 to disable; +6 to hit against one target, 10d10 slashing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds


11000 gp, 1800 pp, agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), blue sapphire (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Fire Shield) (rare, dmg 200), Elixir of Health (rare, dmg 168), Potion of Invulnerability (rare, dmg 188), Scroll of Protection (plants) (rare, dmg 199)

Room #372
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #354, inhabited by Aboleth and 3 x Kuo-toa Archpriest

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by 5 x Stone Giant

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

Empty 
Room #373
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #354, inhabited by Aboleth and 3 x Kuo-toa Archpriest

East Entry

Archway

→   Leads to room #374

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #374
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347, inhabited by Venom Troll and 5 x Troll

West Entry

Archway

→   Leads to room #373

South Entry

Archway

→   Leads to room #391, inhabited by Vampiric Mist and 11 x Ghoul

Room Features

A fountain and statue of a God of Death sits in the north side of the room, and someone has scrawled "It is awake" on the west wall

Room #375
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357

East Entry

Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)

Room Features

A well lies in the center of the room, and a set of demonic war masks hangs on the west wall

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 1 x Drow (cr 1/4, mm 128); easy, 7250 xp


Treasure: 1600 sp, 500 gp; 5 gp

Room #376
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #401

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #402

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 19 sp; 20 sp; 12 gp; 15 cp; 13 sp; 19 cp; 15 sp; 8 gp; 6 gp; 18 cp; 17 sp; 12 sp; 20 cp; 13 sp; 19 cp

Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 15 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1950 xp


Treasure: 20 cp; 16 sp; 18 gp; 9 ep; 10 ep; 7 sp; 15 cp; 22 cp; 19 cp; 11 sp; 25 cp; 19 cp; 13 ep; 16 sp; 15 cp; 6 pp

Room #378
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #379, inhabited by 4 x Derro Savant and 9 x Derro

Empty 
Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #362, inhabited by Hobgoblin Devastator and 13 x Hobgoblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405

Monster

4 x Derro Savant (cr 3, motm 92, mtf 159) and 9 x Derro (cr 1/4, motm 91, mtf 158); easy, 3250 xp


Treasure: 14 sp; 24 cp; 7 gp; 17 ep; 14 sp; 11 gp; 23 cp; 3 pp; 16 gp; 14 gp; 17 cp; 15 cp; 12 ep

Room #380
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #369

West Entry #2

Locked Stone Door (DC 10 to open) (slides to one side)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

Room Features

A balcony hangs from the west wall, and someone has scrawled "It's a trap" in draconic script on the north wall

Room #381
East Entry

Locked Stone Door (DC 20 to open) (slides down)

→   Leads to room #382

Monster

2 x Fire Giant (cr 9, mm 154); medium, 10000 xp


Treasure: 160 gp; 250 sp, 70 gp

Room #382
North Entry

Archway

→   Leads to room #353, inhabited by 5 x Stone Giant

West Entry

Locked Stone Door (DC 20 to open) (slides down)

→   Leads to room #381, inhabited by 2 x Fire Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #400, inhabited by Dire Troll and 2 x Troll

Room Features

Someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the west wall, and a putrid odor fills the south side of the room

Room #383
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #411, inhabited by Skull Lord and 2 x Deathlock

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 12 x Hobgoblin (cr 1/2, mm 186); easy, 2300 xp


Treasure: 19 cp; 15 sp; 14 sp; 19 cp; 19 cp; 11 gp; 20 cp; 11 sp; 14 sp; 23 cp; 1 pp; 14 gp; 18 cp

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #413, inhabited by 5 x Duergar Hammerer and 10 x Duergar

Room Features

A well lies in the north-west corner of the room, and a set of demonic war masks hangs on the south wall

Room #385
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by Soul Monger

Room Features

A faded and torn tapestry hangs from the south wall, and unintelligible whispering can be faintly heard near the south wall

Monster

12 x Duergar (cr 1, mm 122); easy, 2400 xp


Treasure: 18 cp; 18 sp; 24 cp; 13 ep; 23 cp; 16 cp; 16 cp; 3 pp; 18 sp; 14 ep; 10 gp; 12 sp

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #366

South Entry #1

Archway

→   Leads to room #403, inhabited by Soul Monger

South Entry #2

Archway

Room Features

An iron cauldron and simple cabinet sit in the south side of the room, and a pile of rotten fruit lies in the south-east corner of the room

Room #387
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414

Room Features

A stream of acid flows along a channel in the floor, and a mural of ghoulish carnage covers the ceiling

Room #388
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #367

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #387

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #406, inhabited by Yuan-ti Mind Whisperer and 10 x Yuan-ti Pureblood

Room Features

Several square holes are cut into the ceiling and floor, and a crushed helm lies in the east side of the room

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


14000 gp, 1300 pp, 2 x agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), yellow sapphire (1000 gp), +3 Armor (chain shirt) (legendary, dmg 152)

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400, inhabited by Dire Troll and 2 x Troll

East Entry #1

Locked Iron Door (DC 15 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Drow House Captain and 11 x Drow

Empty 
Room #391
North Entry

Archway

→   Leads to room #374

East Entry

Archway

→   Leads to room #411, inhabited by Skull Lord and 2 x Deathlock

Room Features

Someone has scrawled "The Hammers of Ingminster killed ten orcs here" in dwarvish runes on the south wall, and several empty bottles are scattered throughout the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 11 x Ghoul (cr 1, mm 148); easy, 2900 xp


Treasure: 13 sp; 12 sp; 14 sp; 13 gp; 14 ep; 21 cp; 16 cp; 18 cp; 6 pp; 6 pp; 2 pp; 15 gp

Room #392
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413, inhabited by 5 x Duergar Hammerer and 10 x Duergar

Empty 
Room #393
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #392

East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #394, inhabited by Drow Arachnomancer and 1 x Quaggoth

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "They ate Kilmin" in dwarvish runes on the east wall, and a sundered helm lies in the east side of the room

Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #393

Room Features

A narrow ledge runs along the north and east walls, and several pieces of torn paper are scattered throughout the room

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 1 x Quaggoth (cr 2, mm 256); easy, 10450 xp


Treasure: 300 ep, 300 gp; 17 sp

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377, inhabited by Darkling Elder and 15 x Darkling

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #378

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #422, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

Room Features

The floor is covered in perfect hexagonal tiles, and the floor is covered with scorch marks

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

Room Features

A wooden ladder rests against the south wall, and the floor is covered with mould

Room #397
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #370, inhabited by Drow Inquisitor and 1 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #398, inhabited by Dao and 4 x Earth Elemental

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by 9 x Wight

Empty 
Room #398
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #397

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #399, inhabited by Drow House Captain and 1 x Drow Elite Warrior

East Entry #2

Archway

→   Leads to room #415, inhabited by Nagpa and 7 x Duergar Soulblade

Room Features

A narrow shaft descends from the room into the next dungeon level down, and someone has scrawled "Ale's well that ends well" in dwarvish runes on the north wall

Monster

Dao (cr 11, mm 143) and 4 x Earth Elemental (cr 5, mm 124); deadly, 14400 xp


Treasure: 19000 gp, 1200 pp, a moonstone brazier set with a single yellow sapphire (750 gp), a silk brocade choker trimmed with ermine (750 gp), a velvet gown threaded with electrum (750 gp), Spell Scroll (Scrying) (rare, dmg 200), Periapt of Health (uncommon, dmg 184)

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #398, inhabited by Dao and 4 x Earth Elemental

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

Room Features

A stair ascends to a wooden platform in the north side of the room, and a forge and anvil sit in the south-west corner of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); easy, 6800 xp


Treasure: 1800 cp, 20 ep; 1700 cp, 40 ep

Room #400
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #382

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #409, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #416

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 2 x Troll (cr 5, mm 291); hard, 13600 xp


Treasure: 700 gp, 80 pp; 110 gp; 130 gp

Room #401
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429

Room Features

A stack of rotting wooden crates stands against the north wall, and a charred wooden shield lies in the west side of the room

Room #402
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #376, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

North Entry #2

Archway

→   Leads to room #385, inhabited by 12 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by Soul Monger

Room Features

A well lies in the east side of the room, and a swarm of crawling insects covers the floor

Room #403
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #385, inhabited by 12 x Duergar

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #421

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431

Monster

Soul Monger (cr 11, motm 214, mtf 226); easy, 7200 xp


Treasure: 1000 gp, 10 pp

Room #404
East Entry

Archway

→   Leads to room #405

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #422, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

Empty 
Room #405
North Entry

Archway

→   Leads to room #379, inhabited by 4 x Derro Savant and 9 x Derro

West Entry #1

Archway

→   Leads to room #404

West Entry #2

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #422, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

Empty 
Room #406
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #388

East Entry

Archway

Room Features

A ladder ascends to a wooden platform in the north side of the room, and a crater has been blasted into the floor in the north-east corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 10 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3100 xp


Treasure: 8 gp; 10 sp; 5 pp; 13 sp; 16 cp; 14 sp; 19 cp; 15 sp; 13 gp; 15 gp; 10 sp

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Stone Door (DC 10 to open) (slides up)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #408

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #423

Monster

3 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 7 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 3225 xp


Treasure: 15 cp; 8 gp; 18 cp; 9 gp; 13 cp; 20 cp; 10 gp; 22 cp; 11 sp; 12 gp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


15000 gp, 1800 pp, a bloodstone puzzle box set with black opal and star sapphire (250 gp), a brocade sash threaded with gold (250 gp), a fine leather belt with an electrum buckle (250 gp), a silk merchant's cap trimmed with sable (250 gp), a stoneware plate adorned with silver and a castle in relief (250 gp), a stoneware plate painted with pastoral imagery (250 gp), Potion of Healing (common, dmg 187), Potion of Resistance (poison) (uncommon, dmg 188), Keoghtom's Ointment (uncommon, dmg 179), Potion of Greater Healing (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187), Wand of Magic Detection (uncommon, dmg 211)

Room #408
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #380

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

Room Features

A set of demonic war masks hangs on the north wall, and a circle of tall stones stands in the south-east corner of the room

Room #409
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #399, inhabited by Drow House Captain and 1 x Drow Elite Warrior

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #415, inhabited by Nagpa and 7 x Duergar Soulblade

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400, inhabited by Dire Troll and 2 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428, inhabited by 9 x Duergar and 20 x Giant Rat

Room Features

A mural of legendary monsters covers the ceiling, and a simple fireplace sits against the east wall

Monster

Myconid Sovereign (cr 2, mm 232) and 14 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3250 xp


Treasure: 11 sp; 11 ep; 11 gp; 11 gp; 6 gp; 12 sp; 16 sp; 15 sp; 9 gp; 11 gp; 16 sp; 7 ep; 6 ep; 16 sp; 18 sp

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #417, inhabited by Yuan-ti Nightmare Speaker and 9 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418, inhabited by Roper and 9 x Piercer

Room Features

Several square holes are cut into the north and south walls, and howling can be heard in the north side of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 11 x Drow (cr 1/4, mm 128); medium, 5550 xp


Treasure: 150 sp, 90 gp; 14 sp; 17 ep; 8 gp; 17 cp; 11 gp; 14 sp; 23 sp; 15 cp; 14 sp; 9 ep; 13 cp

Room #411
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #383, inhabited by Hobgoblin Devastator and 12 x Hobgoblin

West Entry

Archway

→   Leads to room #391, inhabited by Vampiric Mist and 11 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #412

Room Features

A mural of a legendary battle covers the ceiling, and an iron chandelier hangs from the ceiling in the south side of the room

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 2 x Deathlock (cr 4, motm 86, mtf 128); deadly, 15200 xp


Treasure: 700 gp, 110 pp; 8 gp; 10 gp

Room #412
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #384

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #411, inhabited by Skull Lord and 2 x Deathlock

West Entry #2

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #413, inhabited by 5 x Duergar Hammerer and 10 x Duergar

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "emerald, white, sapphire" on the east wall

Room #413
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

South Entry

Unlocked Iron Door (60 hp)

Room Features

Several square holes are cut into the east and west walls, and someone has scrawled "I'd rather be at the Stout Knave" on the west wall

Monster

5 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 10 x Duergar (cr 1, mm 122); medium, 4250 xp


Treasure: 19 cp; 6 gp; 13 cp; 23 sp; 13 ep; 10 sp; 14 sp; 7 gp; 21 cp; 11 gp; 13 sp; 21 cp; 9 ep; 17 gp; 10 gp

Room #414
North Entry

Archway

→   Leads to room #387

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #433

Room Features

A chute falls into the room from above, and someone has scrawled "Trespassers will be flayed alive" in goblin runes on the north wall

Trap

Acid Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Room #415
West Entry

Archway

→   Leads to room #398, inhabited by Dao and 4 x Earth Elemental

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #409, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #435

Room Features

A wooden ladder rests against the south wall, and a foul odor fills the room

Monster

Nagpa (cr 17, motm 189, mtf 215) and 7 x Duergar Soulblade (cr 1, motm 109, mtf 190); hard, 19400 xp


Treasure: 14000 gp, 1600 pp, diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), 2 x black pearl (500 gp), 3 x peridot (500 gp), topaz (500 gp), Spell Scroll (True Polymorph) (legendary, dmg 200)

Room #416
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #400, inhabited by Dire Troll and 2 x Troll

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #417, inhabited by Yuan-ti Nightmare Speaker and 9 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436

Empty 
Room #417
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #416

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #410, inhabited by Drow House Captain and 11 x Drow

Room Features

A cube of solid stone stands in the north-west corner of the room, and a splashing noise can be heard in the north side of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 9 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2900 xp


Treasure: 16 gp; 13 gp; 10 gp; 10 gp; 22 cp; 6 gp; 19 cp; 17 gp; 18 cp; 12 gp

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by Drow House Captain and 11 x Drow

West Entry #2

Locked Stone Door (DC 10 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #437

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stone dais sits in the north-east corner of the room, and a tile labyrinth covers the floor

Monster

Roper (cr 5, mm 261) and 9 x Piercer (cr 1/2, mm 252); easy, 2700 xp


Treasure: 290 sp, 90 gp; 12 sp; 17 cp; 11 gp; 17 sp; 22 cp; 15 cp; 22 cp; 11 sp; 11 gp

Room #419
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #420

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #446

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled a drawing of a dragon on the south wall

Monster

Dao (cr 11, mm 143) and 2 x Earth Elemental (cr 5, mm 124); hard, 10800 xp


Treasure: 1100 gp, 10 pp; 190 sp, 60 gp; 170 gp

Room #420
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #419, inhabited by Dao and 2 x Earth Elemental

East Entry

Archway

→   Leads to room #429

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447, inhabited by 2 x Gloom Weaver

Empty 
Room #421
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by Soul Monger

South Entry

Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)

→   Leads to room #439, inhabited by Orc War Chief and 14 x Orc

Empty 
Room #422
North Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #395

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #404

East Entry #1

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #405

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #432, inhabited by 3 x Chitine and 6 x Cave Fisher

Monster

Myconid Sovereign (cr 2, mm 232) and 12 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2850 xp


Treasure: 18 cp; 7 ep; 13 ep; 15 cp; 21 sp; 20 sp; 9 gp; 8 ep; 17 sp; 12 cp; 15 sp; 14 ep; 8 sp

Room #423
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #407, inhabited by 3 x Young Kruthik and 7 x Adult Kruthik

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #441

Empty 
Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

Empty 
Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426

Room Features

A magical mirror on the south wall teleports whomever gazes into it to another room of the dungeon, and a stream of water flows along a channel in the floor

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442

Room Features

Someone has scrawled "In the reign of Knowledge, when the Jade Tower is laid to ruin, the Staff of Chains shall be found" on the south wall, and a pierced breastplate lies in the north-east corner of the room

Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #434

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443

Monster

9 x Wight (cr 3, mm 300); medium, 6300 xp


Treasure: 13 ep; 8 ep; 21 cp; 16 gp; 14 sp; 23 cp; 15 cp; 21 cp; 15 gp

Room #428
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436

Room Features

A narrow ledge runs along the south and west walls, and someone has scrawled "The Golden Demons looted this place" on the north wall

Monster

9 x Duergar (cr 1, mm 122) and 20 x Giant Rat (cr 1/8, mm 327); easy, 2300 xp


Treasure: 7 gp; 3 pp; 21 cp; 12 sp; 16 cp; 13 ep; 12 sp; 14 sp; 18 cp; 14 sp; 19 cp; 15 cp; 11 gp; 14 sp; 9 gp; 15 sp; 17 cp; 11 gp; 16 ep; 9 sp; 12 gp; 15 sp; 14 sp; 9 ep; 17 cp; 16 cp; 15 cp; 12 ep; 17 cp

Room #429
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #430, inhabited by Drow Arachnomancer and 4 x Quaggoth

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #447, inhabited by 2 x Gloom Weaver

Room Features

A fountain of water sits against the north wall, and someone has scrawled "The Sapphire Guild looted this place" on the north wall

Room #430
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #429

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #448, inhabited by Neothelid

Room Features

A well lies in the south-west corner of the room, and several iron cages are scattered throughout the room

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 4 x Quaggoth (cr 2, mm 256); hard, 11800 xp


Treasure: 12000 gp, 1700 pp, a coral puzzle box inlaid with platinum (750 gp), a fine porcelain tile gilded and painted with an ancient coat of arms (750 gp), a gold rapier set with fire opal and star ruby (750 gp), a moonstone rod engraved with noble imagery (750 gp), a platinum ring inlaid with orichalcum (750 gp), an electrum scepter engraved with dwarven axeheads (750 gp), Spell Scroll (Stone Shape) (rare, dmg 200), Folding Boat (rare, dmg 170), Potion of Diminution (rare, dmg 187), Potion of Invulnerability (rare, dmg 188)

Room #431
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #403, inhabited by Soul Monger

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #430, inhabited by Drow Arachnomancer and 4 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by Orc War Chief and 14 x Orc

South Entry #1

Archway

→   Leads to room #454

South Entry #2

Locked Stone Door (DC 10 to open)

South Entry #3

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #432
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440, inhabited by Spectator and 7 x Gibbering Mouther

Room Features

A simple wooden table and tin urn sit in the center of the room, and a corpse lies in front of an open chest in the south side of the room

Monster

3 x Chitine (cr 1/2, motm 75, vgm 131) and 6 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 4500 xp


Treasure: 21 cp; 13 cp; 14 sp; 13 cp; 12 sp; 21 sp; 20 cp; 5 pp; 8 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


15000 gp, 1700 pp, a brocade sash trimmed with genette (250 gp), a gold ring inlaid with ornate platinum scrollwork (250 gp), a jet cup engraved with mythical creatures (250 gp), a lacquered wooden shield brooch engraved with mythical imagery (250 gp), a porcelain tankard adorned with silver and a phoenix in relief (250 gp), a velvet mantle threaded with electrum (250 gp), an ivory orb engraved with spirals (250 gp), an ivory puzzle box inlaid with a filigree of platinum (250 gp), Potion of Superior Healing (rare, dmg 187)

Room #433
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #414

West Entry #2

Archway

→   Leads to room #440, inhabited by Spectator and 7 x Gibbering Mouther

Empty 
Room #434
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #427, inhabited by 9 x Wight

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #451

Room Features

Someone has scrawled a large X on the east wall, and a pile of trash lies in the south side of the room

Room #435
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #415, inhabited by Nagpa and 7 x Duergar Soulblade

South Entry #1

Archway

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452, inhabited by Dire Troll and 1 x Troll

Room Features

A group of draconic faces have been carved into the south wall, and someone has scrawled "ten, five, five" on the south wall

Trap

Earthquake Trap: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 13 save or take 10d10 damage and be knocked prone

Room #436
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #416

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428, inhabited by 9 x Duergar and 20 x Giant Rat

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

Room Features

A chute descends from the room into a plundered tomb below, and someone has scrawled "Who took my elf skull" in goblin runes on the south wall

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


11000 gp, 1500 pp, 4 x black pearl (500 gp), 3 x diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), topaz (500 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #437
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #418, inhabited by Roper and 9 x Piercer

East Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #438

Room Features

A wooden platform hangs over a deep pit in the east side of the room, and a pair of boots lies in the south side of the room

Room #438
North Entry

Unlocked Stone Door (60 hp)

West Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #437

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #446

Room Features

The floor is covered in perfect hexagonal tiles, and the ceiling is covered with bloodstains

Room #439
North Entry

Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #464, inhabited by Bugbear Chief and 13 x Bugbear

Monster

Orc War Chief (cr 4, mm 246) and 14 x Orc (cr 1/2, mm 246); easy, 2500 xp


Treasure: 9 sp; 12 ep; 5 pp; 14 sp; 13 gp; 19 cp; 2 pp; 21 cp; 14 gp; 13 cp; 10 sp; 10 gp; 20 cp; 15 gp; 11 gp

Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432, inhabited by 3 x Chitine and 6 x Cave Fisher

East Entry

Archway

→   Leads to room #433

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #455

Monster

Spectator (cr 3, mm 30) and 7 x Gibbering Mouther (cr 2, mm 157); easy, 3850 xp


Treasure: 17 cp; 18 cp; 13 gp; 12 gp; 21 sp; 8 ep; 8 gp; 14 sp

Room #441
West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #423

West Entry #2

Archway

→   Leads to room #458

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #450

Room Features

A rope ascends to a wooden platform in the west side of the room, and a mural of ghoulish carnage covers the ceiling

Room #442
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467, inhabited by 2 x Stone Giant

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #468, inhabited by Drider and 5 x Giant Spider

Room Features

A tile mosaic of an air god covers the floor, and someone has scrawled "Abandon all hope" on the west wall

Room #443
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #427, inhabited by 9 x Wight

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469, inhabited by 6 x Drow and 12 x Quaggoth

Room Features

A tapestry of arcane patterns hangs from the south wall, and a thumping sound fills the room

Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

Room Features

Someone has scrawled "Ahardas died here" on the south wall, and the floor is covered with ash

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 2 x Stone Giant (cr 7, mm 156); hard, 11700 xp


Treasure: 15000 gp, 1900 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Divine Favor) (common, dmg 200), 3 x Potion of Healing (common, dmg 187), Spell Scroll (Phantom Steed) (uncommon, dmg 200), 2 x Potion of Fire Breath (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187), Robe of Useful Items (5 other patches) (uncommon, dmg 195)

Room #445
North Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #460, inhabited by Death Tyrant and 1 x Beholder Zombie

Room Features

Numerous pillars line the north wall, and someone has scrawled "It is awake" in goblin runes on the east wall

Room #446
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #419, inhabited by Dao and 2 x Earth Elemental

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #438

South Entry

Archway

→   Leads to room #473, inhabited by 3 x Troll

Room Features

Someone has scrawled "Don't lose your head" on the south wall, and the ceiling is covered with scorch marks

Room #447
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #429

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448, inhabited by Neothelid

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A magical pool in the north side of the room summons a water elemental to serve whomever drinks from it (but only once), and a corroded iron key hangs from a hook on the east wall

Monster

2 x Gloom Weaver (cr 9, motm 213, mtf 224); medium, 10000 xp


Treasure: 1000 cp, 30 ep; 1100 cp, 10 ep

Room #448
North Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #430, inhabited by Drow Arachnomancer and 4 x Quaggoth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447, inhabited by 2 x Gloom Weaver

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #454

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #475

Room Features

A narrow pit covered by iron bars lies in the center of the room, and the north and east walls have been engraved with geometric patterns

Monster

Neothelid (cr 13, motm 193, vgm 181); easy, 10000 xp


Treasure: 800 gp, 30 pp

Trap

Collapsing Ceiling: DC 10 to find, DC 10 to disable; affects all targets within a 40 ft. line, DC 13 save or take 10d10 damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 4d10 damage


18000 gp, 1800 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), 4 x star sapphire (1000 gp), Potion of Healing (common, dmg 187), Bag of Holding (uncommon, dmg 153), Potion of Growth (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188), Robe of Useful Items (12 other patches) (uncommon, dmg 195), Mithral Armor (splint) (uncommon, dmg 182)

Room #449
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #432, inhabited by 3 x Chitine and 6 x Cave Fisher

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Bugbear Chief and 13 x Bugbear

South Entry #2

Locked Stone Door (DC 10 to open)

Empty 
Room #450
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #441

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #467, inhabited by 2 x Stone Giant

Room Features

Part of the east wall has collapsed into the room, and someone has scrawled "Ran out of torches" in blood on the north wall

Room #451
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #434

North Entry #2

Archway

→   Leads to room #435

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #452, inhabited by Dire Troll and 1 x Troll

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 10d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 11 save or take 4d10 acid damage for 1d4 rounds


11000 gp, 1400 pp, 4 x black pearl (500 gp), 2 x diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), 2 x peridot (500 gp), 3 x topaz (500 gp), Potion of Speed (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by Drow Mage and 2 x Drow Elite Warrior

Room Features

The floor is covered with broken glass, and a pile of spoiled meat lies in the west side of the room

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); easy, 11800 xp


Treasure: 1400 sp, 200 gp; 200 sp, 80 gp

Room #453
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #471

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and a crude bookcase and iron cauldron sit in the south-east corner of the room

Monster

Wraith (cr 5, mm 302) and 12 x Wight (cr 3, mm 300); deadly, 10200 xp


Treasure: 13000 gp, 1700 pp, a dragon horn shield brooch inlaid with a meandros of orichalcum (750 gp), a fine porcelain figurine (of a salamander) wreathed in blue continual flame (750 gp), a jet cup engraved with a renowned coat of arms (750 gp), an ornate porcelain cup adorned with platinum and a demon in relief (750 gp), Spellguard Shield (very rare, dmg 201), +3 Weapon (sling) (very rare, dmg 213)

Trap

Thunder Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Room #454
North Entry

Archway

→   Leads to room #431

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448, inhabited by Neothelid

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #463

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #476

Room Features

A cube of solid stone stands in the west side of the room, and several pieces of spoiled meat are scattered throughout the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


17000 gp, 2400 pp, a fine leather merchant's cap tooled with a distinguished coat of arms (250 gp), a fine steel medallion inlaid with a meandros of platinum (250 gp), Spell Scroll (Conjure Minor Elementals) (rare, dmg 200), Elixir of Health (rare, dmg 168), Potion of Diminution (rare, dmg 187), Potion of Superior Healing (rare, dmg 187), Scroll of Protection (fey) (rare, dmg 199)

Room #455
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #440, inhabited by Spectator and 7 x Gibbering Mouther

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #477, inhabited by Mindwitness and 3 x Mind Flayer

South Entry #2

Archway

→   Leads to room #478

Room Features

Someone has scrawled "Beneath the tomb" in dwarvish runes on the south wall, and a putrid odor fills the east side of the room

Room #456
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #457, inhabited by Fomorian and 2 x Troll

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

Room Features

A tile mosaic of legendary monsters covers the floor, and a rusted chisel lies in the north-east corner of the room

Room #457
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #456

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #480

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Harica fell here" on the north wall

Monster

Fomorian (cr 8, mm 136) and 2 x Troll (cr 5, mm 291); medium, 7500 xp


Treasure: 110 ep, 40 gp; 190 sp, 80 gp; 170 sp, 30 gp

Room #458
East Entry #1

Archway

→   Leads to room #441

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #465

South Entry

Locked Iron Door (DC 15 to open)

Room Features

A group of monstrous faces have been carved into the east wall, and several headless statues are scattered throughout the room

Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #460, inhabited by Death Tyrant and 1 x Beholder Zombie

Room Features

Part of the ceiling has collapsed into the room, and a tapestry of legendary monsters hangs from the south wall

Room #460
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #445

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #459

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #461, inhabited by 6 x Duergar Soulblade and 10 x Duergar

South Entry

Unlocked Stone Door (60 hp)

Monster

Death Tyrant (cr 14, mm 29) and 1 x Beholder Zombie (cr 5, mm 316); medium, 13300 xp


Treasure: 1500 sp, 400 gp; 250 sp, 80 gp

Room #461
North Entry

Unlocked Iron Door (60 hp)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #460, inhabited by Death Tyrant and 1 x Beholder Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #462

Monster

6 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 10 x Duergar (cr 1, mm 122); medium, 3200 xp


Treasure: 11 sp; 11 gp; 3 gp; 17 sp; 15 cp; 6 gp; 15 gp; 15 cp; 18 cp; 16 cp; 8 gp; 14 ep; 14 cp; 15 sp; 16 ep; 8 gp

Room #462
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by 6 x Duergar Soulblade and 10 x Duergar

East Entry

Archway

→   Leads to room #471

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #463
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Room Features

A ruined siege weapon sits in the center of the room, and someone has scrawled an alien symbol on the north wall

Room #464
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #439, inhabited by Orc War Chief and 14 x Orc

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Room Features

Several square holes are cut into the east and west walls, and a rusted axe lies in the south-east corner of the room

Monster

Bugbear Chief (cr 3, mm 33) and 13 x Bugbear (cr 1, mm 33); easy, 3300 xp


Treasure: 13 gp; 14 sp; 13 ep; 15 sp; 1 pp; 12 gp; 9 gp; 17 cp; 14 gp; 4 pp; 14 sp; 14 sp; 5 sp; 13 gp

Room #465
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

West Entry #2

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Spirals of green stones cover the floor, and several iron spikes are scattered throughout the room

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by 2 x Stone Giant

South Entry

Locked Stone Door (DC 15 to open)

Room Features

Several alcoves are cut into the west wall, and a group of demonic faces have been carved into the north wall

Room #467
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #450

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #468, inhabited by Drider and 5 x Giant Spider

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled an arrow pointing left on the west wall

Monster

2 x Stone Giant (cr 7, mm 156); easy, 5800 xp


Treasure: 240 sp, 110 gp; 1400 cp, 20 ep

Room #468
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #442

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by 2 x Stone Giant

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #469, inhabited by 6 x Drow and 12 x Quaggoth

Room Features

Skeletons hang from chains and manacles against the walls, and a ruined chain shirt lies in the north-east corner of the room

Monster

Drider (cr 6, mm 120) and 5 x Giant Spider (cr 1, mm 328); easy, 3300 xp


Treasure: 180 sp, 30 gp; 12 gp; 14 sp; 17 sp; 13 gp; 20 cp

Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #468, inhabited by Drider and 5 x Giant Spider

South Entry

Archway

Room Features

The room has a high domed ceiling, and several wax blobs are scattered throughout the room

Monster

6 x Drow (cr 1/4, mm 128) and 12 x Quaggoth (cr 2, mm 256); medium, 5700 xp


Treasure: 10 ep; 17 sp; 12 sp; 16 ep; 13 sp; 12 sp; 4 ep; 22 cp; 8 ep; 18 sp; 18 cp; 18 sp; 10 sp; 19 cp; 11 gp; 7 gp; 15 cp; 25 cp

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by Drow Mage and 2 x Drow Elite Warrior

Room Features

The north and east walls have been engraved with incoherent labyrinths, and an iron chandelier hangs from the ceiling in the south-east corner of the room

Room #471
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #453, inhabited by Wraith and 12 x Wight

West Entry

Archway

→   Leads to room #462

Empty 
Room #472
North Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473, inhabited by 3 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


11000 gp, 1100 pp, a deck of ivory tarot cards inlaid with a filigree of orichalcum (750 gp), a gold dagger set with a single flawless black sapphire (750 gp), a gold tankard engraved with mythical imagery (750 gp), a porcelain plate painted with woodland imagery (750 gp), a silk brocade choker threaded with platinum (750 gp), an ivory scepter engraved with a labyrinth (750 gp)

Room #473
North Entry

Archway

→   Leads to room #446

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472

Monster

3 x Troll (cr 5, mm 291); easy, 5400 xp


Treasure: 210 sp, 70 gp; 190 sp, 40 gp; 100 ep, 100 gp

Room #474
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #475

Empty 
Room #475
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #448, inhabited by Neothelid

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #474

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

Howling can be heard in the north-east corner of the room, and a charred wooden shield lies in the west side of the room

Room #476
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

South Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #477
North Entry #1

Archway

North Entry #2

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478

Room Features

The north and east walls have been engraved with incoherent labyrinths, and several pieces of torn paper are scattered throughout the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 3 x Mind Flayer (cr 7, mm 222); hard, 10500 xp


Treasure: 12000 gp, 1300 pp, agate (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), 4 x blue sapphire (1000 gp), 2 x emerald (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Feather Fall) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187), Potion of Resistance (thunder) (uncommon, dmg 188), Driftglobe (uncommon, dmg 166), Dust of Sneezing and Choking (uncommon, dmg 166), Potion of Greater Healing (uncommon, dmg 187)

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #477, inhabited by Mindwitness and 3 x Mind Flayer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

Empty 
Room #479
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #480

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 4550 xp


Treasure: 210 sp, 40 gp; 14 sp; 19 cp; 12 gp; 7 gp; 7 gp

Room #480
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #457, inhabited by Fomorian and 2 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Duergar Warlord and 5 x Duergar Stone Guard

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

A tapestry of a god of honor hangs from the south wall, and a pile of rotten rope lies in the south-west corner of the room

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Dire Troll and 1 x Troll

West Entry #1

Archway

→   Leads to room #470

West Entry #2

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #482

Monster

Drow Mage (cr 7, mm 129) and 2 x Drow Elite Warrior (cr 5, mm 128); medium, 6500 xp


Treasure: 1000 cp, 50 ep; 200 sp, 60 gp; 230 sp, 20 gp

Room #482
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #481, inhabited by Drow Mage and 2 x Drow Elite Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A crude bed and several chairs sit in the north side of the room, and someone has scrawled "Abandon all hope" on the north wall

Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Bugbear Chief and 13 x Bugbear

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 

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